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Potential Optimizations for DE based Stepping | hobold | 4 | 4305 |
by knighty |
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Help with errors.. « 1 2 » | eq | 19 | 3214 |
by David Makin |
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OpenCL? | JColyer | 2 | 4448 |
by JColyer |
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My Mandelbulb needs Tips | zee | 13 | 7354 |
by cKleinhuis |
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Cross platform with infinite precision | cortexman | 1 | 6046 |
by cortexman |
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3D Printed Mandelbulb? | acidmonkey | 12 | 13957 |
by GQuinn |
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Pseudo Distance Estimation | JColyer | 3 | 6686 |
by JColyer |
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Test view for render algorithms | David Makin | 0 | 3039 |
by David Makin |
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My first Mandelbulb | spooky | 6 | 8182 |
by spooky |
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Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 9224 |
by cKleinhuis |
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GPU friendly implementation (in quaternion form) | Snakehand | 11 | 6410 |
by bib |
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SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 11771 |
by Snakehand |
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Adaptive LOD | Snakehand | 4 | 3236 |
by Snakehand |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 17038 |
by Snakehand |
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"Spherical Power" function? | JColyer | 2 | 10307 |
by Paolo Bonzini |
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Clarification of the bugman generalised formulas | ZsquaredplusC | 5 | 5786 |
by David Makin |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 18270 |
by cbuchner1 |
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[link] another demoscener implementation | lycium | 3 | 2082 |
by cKleinhuis |
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Precalculate sin/cos tables? | twinbee | 8 | 4386 |
by keldor314 |
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OpenGL Mandelbulb implementation | Dmitry Brant | 4 | 9106 |
by Dinkydau |
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