The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!
Pages: 1 [2] 3 Go Down |
|
Subject | Started by | Replies | Views | Last post | ||
0 Members and 16 Guests are viewing this board. | ||||||
My first Mandelbulb | spooky | 6 | 6268 |
January 06, 2010, 10:10:50 PM by spooky |
||
The real 3D Mandelbulb does not have bulbs | Jules Ruis | 7 | 6683 |
May 25, 2010, 12:50:13 PM by Jules Ruis |
||
Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 7236 |
December 29, 2009, 02:57:27 PM by cKleinhuis |
||
OpenGL+cuda renderer (video+src) | kyrlian | 3 | 7637 |
April 12, 2010, 05:32:34 AM by keldor314 |
||
OpenGL Mandelbulb implementation | Dmitry Brant | 4 | 7759 |
November 25, 2009, 03:14:46 PM by Dinkydau |
||
"Spherical Power" function? | JColyer | 2 | 8626 |
December 06, 2009, 11:18:27 AM by Paolo Bonzini |
||
"Slicing" the 3D surface | Softology | 3 | 8780 |
July 25, 2011, 01:54:26 AM by Softology |
||
Graphical formula editor? | bib | 2 | 8828 |
November 04, 2010, 11:27:05 AM by bib |
||
SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 10778 |
December 17, 2009, 04:01:19 PM by Snakehand |
||
3D Printed Mandelbulb? | acidmonkey | 12 | 12366 |
January 12, 2010, 01:30:51 PM by GQuinn |
||
Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 13480 |
December 11, 2009, 11:28:11 AM by Snakehand |
||
Please try this... new 3d mandelbrot formula, animations included « 1 2 » | Fred Decker | 18 | 13917 |
January 26, 2013, 12:42:24 AM by Fred Decker |
||
Major Raymarching Optimization | keldor314 | 8 | 13975 |
December 27, 2013, 08:48:22 PM by Syntopia |
||
Multiprecision computations on the GPU for deeper Mandelbulb exploration | cortexman | 6 | 14182 |
March 25, 2011, 12:26:07 AM by cortexman |
||
OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » | KRAFTWERK | 29 | 14444 |
October 16, 2010, 07:40:09 PM by Thunderwave |
||
Yet another realtime viewer « 1 2 » | Isokron | 28 | 16881 |
February 24, 2010, 02:26:44 AM by Timeroot |
||
DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 16941 |
November 29, 2009, 12:32:26 AM by cbuchner1 |
||
GLSL based GPU raytracer | cbuchner1 | 2 | 18592 |
April 28, 2011, 07:04:56 PM by visual.bermarte |
||
Realtime rendering/optimisations « 1 2 » | Enforcer | 15 | 20254 |
October 04, 2010, 09:27:41 AM by keldor314 |
||
Better DE estimate using orbit traps « 1 2 3 » | knighty | 44 | 24324 |
February 16, 2010, 02:29:32 PM by hobold |
Pages: 1 [2] 3 Go Up |
|
Topic you have posted in Normal Topic Hot Topic (More than 20 replies) Very Hot Topic (More than 40 replies) |
Locked Topic Sticky Topic Poll |