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Author Topic: Projecting Fractal Surface on Cyclinder  (Read 2786 times)
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anopheles
Forums Newbie
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Posts: 1


« on: November 10, 2011, 03:06:45 AM »

Hi there,

my first post here. I'm currently investigation the capabilities of fractals. Is there a easy way to project a fractal surface onto another one? For example I want the cyclinder defines as:
Code:
float DE(vec3 p) {return sqrt(p.y*p.y + p.z*p.z) - offset;};
to exhibit fractal properties.

If found I way to make my cylinder more funky, but not really fractal tongue stuck out just add some noise to the offset:
Code:
float DE(vec3 p) {return sqrt(p.y*p.y + p.z*p.z)-offset-noise_factor*cnoise(p);};

Later on I want to be able to project different kinds of fractals onto different surfaces. Is there an easy way to achieve this?

Greetings,
anopheles
« Last Edit: November 10, 2011, 03:16:33 AM by anopheles » Logged
DarkBeam
Global Moderator
Fractal Senior
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Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #1 on: November 10, 2011, 12:57:48 PM »

Aexion used many spherical projections for his Incendia formulas; also msltoe knows this alchemy cheesy but it comes to forums rarely

Good luck wink
Logged

No sweat, guardian of wisdom!
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