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cKleinhuis
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« Reply #1 on: July 07, 2011, 01:26:13 PM » |
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is it out already ?! do you have a link to a store ready !? i am very keen on this thing, because it really opens up many possibilities ( not only for fractalers ) in fact i think this thing can, if delivered with a higher resolution, and the possibility to use more than one thing to improve view angles, replace any external input devices even for a normal computer, you can use the desktop ( the real one ) as keyboard, you can use your hand as a mouse....
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #3 on: July 07, 2011, 02:35:48 PM » |
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did you buy a kinect device with games, or is there a just USB Only Kinect Device ready to buy somewhere ?
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #4 on: July 07, 2011, 02:41:01 PM » |
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righty right, i just ordered the microsoft kinect device for 99€ .... i am really excited, first test will be an interactive 2d mandelbrot kinect test be prepared!
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divide and conquer - iterate and rule - chaos is No random!
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ker2x
Fractal Molossus
Posts: 795
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« Reply #5 on: July 07, 2011, 02:57:18 PM » |
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did you buy a kinect device with games, or is there a just USB Only Kinect Device ready to buy somewhere ?
i bought it with a game a resold immediatly. Yes, i could probably get it for cheaper elsewhere. paid 120€ at a console game shop.
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cbuchner1
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« Reply #6 on: July 07, 2011, 04:21:43 PM » |
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That is interesting. So there is a virtual touch plane in space. I might try to implement a Multitouch interface for the 3D application we're developing here using Kinect. But first I would have to support regular touch panels. You could try to control some fractal parameters with your hands using one of the OpenCL/GLSL based realtime renderers. Or maybe navigate with your body
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« Last Edit: July 07, 2011, 04:52:59 PM by cbuchner1 »
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cKleinhuis
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« Reply #7 on: July 07, 2011, 05:02:50 PM » |
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that is the idea each hinge produces an additional parameter, although normalization could be tricky ( remember hairy ball theorem ? e.g. calculating an angle between 2 points can be clitchy ... ) through hybrid generation of parameters there is enough variety that can be produced, just imagine controlling 32 parameters at the same time, i can see the dancers in the disco doing nice stuff with that, i think that kinect is one of the most amazing developments in the recent years
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divide and conquer - iterate and rule - chaos is No random!
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ker2x
Fractal Molossus
Posts: 795
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« Reply #8 on: July 07, 2011, 06:03:29 PM » |
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That is interesting. So there is a virtual touch plane in space.
there isn't any defined virtual touch plane. But it's still very simple the (interesting part of ) kinect send 2 data : RGB and Depth. RGB is a good old webcam data Depth is a minimum of 0.85m and a maximum of 4m. 0 for unknown depth (too far, too close, mirror/window, ..) I just wrote a few condition for each depthPixel if (depth == 0) -> black else if (0.85 < depth < 1) -> draw pixel in the "paint" overlay else -> draw pixel on BW according to distance. done easy, huh ?
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cKleinhuis
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« Reply #9 on: July 12, 2011, 12:55:06 PM » |
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damn i got that kinect thing now, examples are running nicely, but i am struggling right now to setting up my development enviro, installing dozens of sdks ( windows, directx, kinect, speech, xna ) i am not really fammilar with the c# way of life ... but i will get some tutorials right now, i find it a bit strange to just link to a dll to use it, but all in all i like the c# way of code, it is similar to actionscript, but a bit more mighty, and i am really disappointed that c# as well does not support multi-inheritance ( for implementing interfaces just ONE time ... ) happy coding in 2011....
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divide and conquer - iterate and rule - chaos is No random!
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ker2x
Fractal Molossus
Posts: 795
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« Reply #10 on: July 12, 2011, 11:04:16 PM » |
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damn i got that kinect thing now, examples are running nicely, but i am struggling right now to setting up my development enviro, installing dozens of sdks ( windows, directx, kinect, speech, xna ) i am not really fammilar with the c# way of life ... but i will get some tutorials right now, i find it a bit strange to just link to a dll to use it, but all in all i like the c# way of code, it is similar to actionscript, but a bit more mighty, and i am really disappointed that c# as well does not support multi-inheritance ( for implementing interfaces just ONE time ... ) happy coding in 2011....
i suggest to read http://digitalerr0r.wordpress.com/
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cKleinhuis
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« Reply #11 on: July 12, 2011, 11:26:10 PM » |
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thx
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #12 on: July 16, 2011, 03:52:42 PM » |
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first test: set up: use an array of 20 complex parameters used in the iteration loop as alternate values max iterations: 128 each of the 20 values is then assigned a X/Y pair of the joints provided by the skeleton data and this is what it looks like ( needs to get proper fullscreen scaling ) after ~3 hours of work now i need to switch on fullscreen mode, and render that texture fullscreen
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #13 on: July 16, 2011, 03:53:54 PM » |
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right now i am using a hlsl shader for rendering the 2d fract, but next step will then be to use real 3d parameters as input
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #14 on: July 16, 2011, 07:22:31 PM » |
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divide and conquer - iterate and rule - chaos is No random!
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