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Author Topic: It's all about color  (Read 1998 times)
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chaos_crystal
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« on: March 06, 2011, 09:56:29 PM »

As a long-time photobug, graphic arts fan and someone whose talents range between intermediate and (maybe) expert,  whistling and rolling eyes I find the color controls in MB a tad exasperating. In making color alterations after an image is set up for the final rendering (well, again, currently I'm just playing and experimenting, haven't got anything worth showing, yet  angel), I find it difficult to update the colors and hues. I did manage to fix the "fog" hues on an early rendering to make a pink cast.  On another image I seemed to get layers of wild colors that were getting downright ugly, they were too intense. In opening the program just now, I tried updating the gradients on the Mandlebrot before doing anything else. That worked. This would be the correct 'rule of thumb,' right?--altering colors on the parameter images in the beginning before anything else is changed? But...what if you decide on a new color scheme at the last minute?
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I conceived and developed a new geometry of nature and implemented its use in a number of diverse fields. It describes many of the irregular and fragmented patterns around us, and leads to full-fledged theories, by identifying a family of shapes I call fractals.

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DarkBeam
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« Reply #1 on: March 06, 2011, 10:33:21 PM »

Another ChaosCristal trouble? cheesy
Save your colors as presets without the fog. Adjust fog as liked, save as comppete m3i. You can change colors as many as you like smiley
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lenord
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« Reply #2 on: March 06, 2011, 10:59:38 PM »

I almost always do Color/lighting after I have my spot all picked out and fine tuned ready to render full, I use the basic Grayscale preset with a single light and no fog  and minimal shadows for all navigating in Preview resolution settings for speed. Then render at Mid for setting Color/Light/shadow, save a lot of Color/light files to save time also, just pick one that works OK and adjust from there. I always do Fog last after Full resolution render because many times it will drastically change on full Res anyway.
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chaos_crystal
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« Reply #3 on: March 07, 2011, 07:06:13 AM »

Thanks, will try that approach! I get the loveliest gradients and then couldn't work out how to get them to "update" correctly...had no idea what an M3i was either....lol

See, that was why I invented that name, I knew my efforts in 3D adventures would be chaotic... crazy eyes
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I conceived and developed a new geometry of nature and implemented its use in a number of diverse fields. It describes many of the irregular and fragmented patterns around us, and leads to full-fledged theories, by identifying a family of shapes I call fractals.

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« Reply #4 on: March 07, 2011, 07:32:54 PM »

I use (almost) the same approach as lenord, with the exception that I ususally start with the default colours, so you have a clue to how much they vary on your parameter set. I find that the colours will change if you change from "mid" to "production" rendering, so although I do choose the palette and a kind of "rough" colouring for the mid rendering, I need to fine tune them after rendering in full resolution
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