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Author Topic: Mandelbox architecture  (Read 10137 times)
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bib
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« on: March 02, 2010, 10:20:46 PM »

I post here some renderings of the so-called Mandelbox.

Cathedral wall

http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1773

Mandelbox castle

http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1775
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Between order and disorder reigns a delicious moment. (Paul Valéry)
gussetCrimp
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« Reply #1 on: March 02, 2010, 10:47:37 PM »

sweet! The second one has the lid open, right?

Probably no one knows the answer, but: how long before processors are fast enough to render a fly-through of comparable quality per frame--say, 60 fps and a 2-minute vid, rendered in less than 30 mins? (That's one frame rendered every 10 seconds.) Amazing to think that in 5 years (or however long it's going to take according to Moore's law) we'll still complain it's not fast enough...
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kram1032
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« Reply #2 on: March 02, 2010, 10:58:40 PM »

Nice cathedral you found there cheesy

@ processors - the answer lies in the GPU I guess... impressive realtime stuff has been done with them by now smiley
The only issue seems to be the precession... But that might vanish too... smiley
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Timeroot
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« Reply #3 on: March 03, 2010, 02:54:13 AM »

I'm curious about those Greek cross style structures in the second pic... I wonder if zooming in on the intersection would reveal more exact patterns.  afro
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KRAFTWERK
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« Reply #4 on: March 03, 2010, 11:18:13 AM »

Beautiful bib!
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bib
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« Reply #5 on: March 03, 2010, 10:00:59 PM »

I'm curious about those Greek cross style structures in the second pic... I wonder if zooming in on the intersection would reveal more exact patterns.  afro

Yes there are similar cross patterns at all scales, as far as I zoomed, approx 1E-9 with 20.000 iterations and a relatively low bailout of 80. It's unusual how decreasing (not too much) the bailout enhances the level of details in this fractal.


http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1779
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kram1032
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« Reply #6 on: March 03, 2010, 11:24:29 PM »

great image despite all the noise cheesy
In this one, it actually is like an artistic touch smiley
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Tglad
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« Reply #7 on: March 04, 2010, 12:35:32 AM »

While trying not to sound weird I'd really like to run my fingers over that first pic, it looks so tactile  grin

Fractal penguins (down the middle (if you squint))


This one reminds me of a regal theatre entrance. Tricky to get it to look good with strong colours but I like the colours at the top.


4 cuts of the box-


I think I'll lay off the gold colouring now
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bib
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« Reply #8 on: March 04, 2010, 08:21:25 PM »

Great shots Tglad. I like the bright colors of the theatre entrance and the pyramid is cool too (would probably deserve better background and lighting)

My turn (unfortunately I could not get totally rid of the noise) with a picture called "CPU City":


http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1797
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kram1032
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« Reply #9 on: March 04, 2010, 08:55:11 PM »

those "fractal penguins" have a close correlation with actual Msets cheesy Looks very nice!

I also like the theatre and the CPU City a lot :)The pyramid indeed would be way better with a propper background/lighting.
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Tglad
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« Reply #10 on: March 10, 2010, 11:42:43 PM »

Pointed arch features





and a low colour detail shot


The parameter file for this last one can be found with the image in my gallery http://www.fractalforums.com/index.php?action=gallery;su=user;cat=111;u=853
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kram1032
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« Reply #11 on: March 10, 2010, 11:53:44 PM »

those are some great arch ornaments cheesy
I wonder how long it'll take until someone does true architecture based on features of those cheesy
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Buddhi
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« Reply #12 on: March 11, 2010, 07:02:38 PM »

"Mandelbox city and sky"

scale = 2.5


http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1836
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kram1032
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« Reply #13 on: March 11, 2010, 08:02:03 PM »

oh my goodness! The perspective goes all crazy!

Architectures like this would be perfect to fool the eye cheesy
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Pauldelbrot
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« Reply #14 on: March 12, 2010, 07:11:11 AM »

EXCELLENT use of fog! Makes it seem to extend for miles. I like these styles of Mandelbox images (and I also like that movie FX are finally getting fog and other sense-of-scale things right; first noticed with the Machine in Contact that they were starting to get atmospherics right on CG things that were supposed to be very big and distant).
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