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Author Topic: Orbit Sounds  (Read 2942 times)
Description: Audio/Experimental Music produced using an orbit fractal
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jwm-art
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« on: January 06, 2010, 01:53:17 PM »

Audio/Experimental Music produced using the orbit fractals threeply, hopalong, and quadrup, around 2007.

A few years ago I was developing a "not real time" modular audio synthesis program to generate audio files.
The program worked with floating point audio data in the range -1.0 to +1.0.  I created an orbit module which used one of the three orbit fractal types mentioned above. You could tell the orbit module to do say 100000 test iterations so it could find a scaling value to place it's output also into the -1.0 to +1.0 range. The module required a trigger input to trigger each iteration - you could use anything here like the phase trigger from a waveform running in the audible audio frequency range.

The following sound uses 6 orbit modules to modulate the frequency of the clock modules driving the waveform modules.

http://jwm-art.net/art/audio/orbit_sound.mp3
Me waffling about it: http://www.jwm-art.net/o7.php?p=orbit_sound

It was around this time that I figured out in the program how to group modules together and then copy the group and it's connections enabling me to produce something slightly more ambitious. This one uses an orbit module modulating an LFO which triggers an ADSR and so on. Around 11 waveforms being modulated by 11 orbit modules.

It's slow, and dark, and called "Price Crash".

http://jwm-art.net/art/audio/price_crash.mp3

Here's what I said at the time: http://www.mail-archive.com/netbehaviour@netbehaviour.org/msg03464.html

The program was Wav Composer Not Toilet (for Linux of course) and probably does not compile these days.
« Last Edit: January 06, 2010, 01:55:59 PM by jwm-art, Reason: ++info » Logged
mrrgu
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« Reply #1 on: January 06, 2010, 02:00:31 PM »

Thats the scariest music i ever heard  grin
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BradC
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« Reply #2 on: January 06, 2010, 02:51:23 PM »

That's what I was thinking. Really creepy, I like it. smiley
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Nahee_Enterprises
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« Reply #3 on: January 06, 2010, 04:40:47 PM »

Scary and creepy have always been popular.  Not quite as main-stream, but very enthusiastic fans!!
 
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jwm-art
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« Reply #4 on: January 06, 2010, 05:18:42 PM »

Thanks, glad you enjoyed it smiley

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Timeroot
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« Reply #5 on: February 21, 2010, 08:05:19 AM »

There are probably a lot of video games that could use music like that... if someone found a good way to keep it random - while preserving the effect - it could keep some variety in the sounds players hear.  cheesy
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