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Author Topic: Japanese style scroll  (Read 1343 times)
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barcud
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Posts: 69


« on: January 15, 2016, 01:32:20 PM »

But you can also go wacky which might result in some sort of alien language - but I guess there are not many users of Structure synth out there any more   cry


Dang - forgot the link to the HiRes again - here it is:
https://www.facebook.com/groups/StructureSynthUsersGroup/permalink/544679719033018/


* JapaneseScroll1small.jpg (234.65 KB, 980x1101 - viewed 186 times.)
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cKleinhuis
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formerly known as 'Trifox'


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« Reply #1 on: January 15, 2016, 01:53:09 PM »

why should structure synth not be used anymore ?!? it is a nice program offering unique feature for creation of results, not only fractals, it is a tool to quickly check methods and for generating data to be reused in other programs, the thing is - although the developer is a user here and as well the developer of the first shader editor featuring a fractal purpose (username: syntopia) - this is not one of the official structure synth forums, i think many more people than you think are using the program, as well here

but i am unsure what this post is meant for, using the chinese signs as texture input ?!
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divide and conquer - iterate and rule - chaos is No random!
lycium
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« Reply #2 on: January 15, 2016, 01:56:59 PM »

Hmm, some language problems here I think smiley Funny because we're all German in this topic tongue stuck out As the new admin of the facebook Structure Synth group, he's of course not saying people shouldn't use it, instead lamenting that few people seem to do so.

About the image, there are some tutorials going around (eg again by tatasz: http://tatasz.deviantart.com/art/Pasternak-544193683) on how to make "alien language" L-systems, and this one seems interestingly Asian-looking! smiley
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barcud
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« Reply #3 on: January 15, 2016, 02:39:53 PM »

No I did not at any time suggest that people should not use it any more - and I am really unsure why/how it came across like that.  huh?
I was merely lamenting the fact of the dwindling user base - which I can only judge by the number of images posted on facebook/DA/FF/flickr and so on.

I think it is a great piece of software - really I do and since I am more of a programmer than a GUI person I absolutely love it.

But as lycium said - I think I was the only person posting images in the Structure Synth facebook group in 2015 and yes, it has no massive user base but it seems that even the people who are/were interested have moved on to use other software.

As to what the image is there for - the script was created with structure synth.
I had an exchange with tatasz over at DA (my DA user name is kronpano) about it.

So just to make sure - I like it when people use Structure synth and can only encourage them to do so.

P.S.: ~lycium : hope it was not my English that let me down here - I have been living on this UK island for - well lets just say too many years. Just when I thought I got the grips with the language something like this happens  embarrass

So to make it clear here is the code for the script on the scroll - it was then put on a background using GIMP.

Code:
// Camera settings. Place these before first rule call.
set translation [-4 -3.5 -20]
set rotation [0 1 0 -1 0 0 0 0 1]
set pivot [0 0 0]
set scale 0.014

set raytracer::size [1920x1200]
//set seed 67
set background #eee

3 * {x -160} 4 * { y 98 color black}base1


rule base1 md 1 > base_f{
  {rz 90  color red s 2 } base_0
{x 22 y 0} base1
}


rule base_f md 2 > base{
  mybase
{y 13 x -12} base_f
}

rule base md 2{
  mybase
{y 12 x 1} base
}

rule base md 2{
  mybase
{y 14 x -1} base
}

rule mybase md 4{
{rz 90}base_0
{x 13 y -1}mybase
}

rule mybase md 4{
{rz 90}base_0
{x 12 }mybase
}

rule mybase md 3{
{rz 90}base_0
{x 14  y 1}mybase
}

rule base_0 md 4{
//vertical
2 * {x 1.4} vertical_c
{x 5} vertical
//block_0
3 * {x 1} block_0
}
 
rule vertical md 2 {
{ y -1 } vertical
block
}

rule vertical_c md 4{
{ y -1 } vertical_c
block
}

rule vertical_c w 0.5 md 3{
{ y -1 } vertical_c
blockh_l
block
}

rule vertical_c w 0.5 md 4{
{ y -1 } vertical_c
blockh_r
block
}

rule block_0 {
{y -5 s 2 0.8 0.01 }box
}

rule block_0{}

//rule block {
//{s 0.8 0.8 0.01}box}

rule block w 3{}

rule block w 4{
{y -0.3 s 0.8 1.4 0.01}box
}

rule blockh_l {
{x -1 s 1.8 0.8 0.01}mybox
}

rule blockh_r {
{x 1 s 1.8 0.8 0.01}mybox
}

rule half_r md 20 {
box
{x 0.4 rz 12 s 0.96 0.9 1} half_r
}

rule half_l md 20 {
box
1 * {rx 180} 1 * { x -0.3 rz -10 s 0.9 0.9 1} half_l
}
rule mybox {
half_r
{s 1 }box
}
rule mybox {
half_l
{s 1 }box
}
rule mybox {
{s 1 }box
}
 
« Last Edit: January 15, 2016, 02:47:12 PM by barcud » Logged
lycium
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« Reply #4 on: January 15, 2016, 02:58:23 PM »

Your english is fine, there was just some misunderstanding somehow and i wanted to clarify that, nonono, you're definitely on the pro-Structure Synth side smiley (I checked out the facebook group quickly, etc.)

Really cool of you to share your params, I'll mention it to tatasz in chat soon, maybe she's interested in tweaking it cheesy
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barcud
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Posts: 69


« Reply #5 on: January 15, 2016, 03:25:49 PM »

We had a chat about a Structure Synth pong over at DA http://kronpano.deviantart.com/art/sky-ship-535303695
but sadly we never really got off the ground  cry


Well hey - so many fractals to generate - so many parameters to tweak and so little time   wink
« Last Edit: January 15, 2016, 03:34:34 PM by barcud » Logged
cKleinhuis
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formerly known as 'Trifox'


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« Reply #6 on: January 15, 2016, 04:08:46 PM »

i see, i did not understood it was generated by sy wink very nice!
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divide and conquer - iterate and rule - chaos is No random!
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