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Author Topic: Advanced Terrain Generator  (Read 21763 times)
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Snicker02
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« Reply #30 on: November 16, 2015, 10:51:44 PM »


Regarding the opTRS - that's weird with no matching overloaded function, but you can try working around it by commenting line 420 of DEF-Terrain

// Global transformations
// z = opTRS(z, TerPTTranslate, TerPTRotate, TerPTScale);


You can also replace the space-transform file with the one attached.




That worked for me!!!  afro embarrass cheesy
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M Benesi
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« Reply #31 on: November 16, 2015, 10:59:22 PM »

Hmmm, did you try it's really faster? Sqrt is a though one too.
 2 sqrt vs. 4 trig functions?  According to what I've read it's faster...  and.. well,  according to what I've experienced.

  Pine Tree with trig takes about 2 times as long as the algebraic pine tree.  sooo...
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3dickulus
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« Reply #32 on: November 17, 2015, 05:34:17 AM »

lol at myself wink I didn't mean that last comment to sound so snarky, sorry 'bout that.
My hope is that it does work, the images you've presented look really good.

opTRS is declared in Space-Transforms.frag as vec3 opTRS(vec3 , float , vec3 , vec3 )
                          and called in DEF-Terrain_v3.frag as opTRS(vec3 , vec3 , vec3 , float )

it needs to be called the same way it is declared wink

I am curious what this is used for?
Code:
// http://www.fractalforums.com/fragmentarium/fractal-plus-change-of-domain-mashup/
// performs the active c = T(s)
vec3 domainMap(vec3 c, vec3 invC){
float s = dot(c,c);
return c/s + invC;
}

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Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
Patryk Kizny
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kizny
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« Reply #33 on: November 17, 2015, 11:24:50 AM »

opTRS is declared in Space-Transforms.frag as vec3 opTRS(vec3 , float , vec3 , vec3 ) and called in DEF-Terrain_v3.frag as opTRS(vec3 , vec3 , vec3 , float )

→ I posted a corrected file version a few posts above.

Code:
// http://www.fractalforums.com/fragmentarium/fractal-plus-change-of-domain-mashup/
// performs the active c = T(s)
vec3 domainMap(vec3 c, vec3 invC){
float s = dot(c,c);
return c/s + invC;
}

It's used by some fractals and as I said the code I posted is a part of a larger thing I have, so not every bit is used.
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Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
3dickulus
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« Reply #34 on: November 18, 2015, 05:44:00 AM »

Would this be a Roquen-bulb? http://www.fractalforums.com/fragmentarium/fractal-plus-change-of-domain-mashup/msg65040/#msg65040
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Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
Patryk Kizny
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« Reply #35 on: November 18, 2015, 04:40:50 PM »

Here's a quick RnD workinprogress test done with the generator.
How you guys like it?

<a href="https://vimeo.com/moogaloop.swf?clip_id=146126385&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">https://vimeo.com/moogaloop.swf?clip_id=146126385&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>
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Han Maokun
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« Reply #36 on: November 19, 2015, 03:08:14 AM »

Here's a quick RnD workinprogress test done with the generator.
...

Patryk Kizny, I am new to this, my questions is how can I try out this Adavanced Terrain Generator, is it a standalone software or plugin within another tool? I didn't find any downloadable link, Thanks!
« Last Edit: November 19, 2015, 03:18:40 AM by Han Maokun » Logged
3dickulus
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« Reply #37 on: November 19, 2015, 03:15:56 AM »

looks really nice  Repeating Zooming Self-Silimilar Thumb Up, by Craig

@Han Maokun you can download Fragmentarium here and the fragment scripts posted earlier in this thread.
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Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
M Benesi
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« Reply #38 on: November 19, 2015, 03:17:03 AM »

I'd like it more if my computer could run your frags!  Awesome looking though.  wink
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3dickulus
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« Reply #39 on: November 19, 2015, 03:23:08 AM »

@Patryk Kizny can it be refined down to just the terrain generator and default DE-Raytracer.frag  huh?
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Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
Crist-JRoger
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« Reply #40 on: November 20, 2015, 12:20:43 AM »

water waves from combining cnoise and pnoise with different iterations.
based on the famous game FarCry  grin

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3dickulus
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« Reply #41 on: November 20, 2015, 02:59:05 AM »

 shocked
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Resistance is fertile...
You will be illuminated!

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M Benesi
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« Reply #42 on: November 20, 2015, 03:14:48 AM »

Beautiful Crist! 

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Patryk Kizny
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« Reply #43 on: November 20, 2015, 12:23:00 PM »

Crist, but that wasn't rendered with my script?
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Crist-JRoger
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« Reply #44 on: November 20, 2015, 03:11:23 PM »

Thank you guys!  wink

Crist, but that wasn't rendered with my script?
Because it's don't work  cry I have the same problems as sayed before. Too long comlilation... and error. So today i opened your code and got only your noise functions (n1,n2,n3,n4) and i runed it in course. Full script too hard.
Maybe if you have some time, could you set default values in sliders to most-faster-mode  huh?  Thank you.
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