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Author Topic: updating of DE-Raytracer  (Read 36372 times)
Description: adding features in DE-raytracer: volumetric light, kaliset3d, clouds...
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Crist-JRoger
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« on: January 28, 2015, 10:44:24 PM »

Hi! There is an idea of combining Kali's volumetric light and kaliset3d effects with tweaking DE-raytracer.frag and 3D.frag by Knighty.
I am not a programmer, but I love fragmentarium, fractals and possibilities of this program ) I tried to combine volumetric light by Kali to this DE. It was impossible for me. Problem in the end in vec3 trace and vec3 color. I dont know how add needed code.
And then I tried to combine volumetric with stanrard DE-raytracer.frag. And it works, but without reflections... I just copied the same strings of code.

Second idea - improve blending IQ-clouds with scene.

Maybe somebody can help. Thank you in advance.
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knighty
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« Reply #1 on: February 12, 2015, 09:37:35 PM »

Hi,

Here is a little update with smooth DOF transition.

Integrating Kali's volumetric light will come soon (slowly  cheesy).

* new-CR06.zip (26.07 KB - downloaded 421 times.)
* new-CR07.zip (31.02 KB - downloaded 412 times.)
* new-CR08.zip (32.97 KB - downloaded 498 times.)
« Last Edit: March 07, 2015, 07:38:31 PM by knighty » Logged
Crist-JRoger
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« Reply #2 on: February 17, 2015, 02:15:32 AM »

knighty, thank you very much!
Bloom effect looks amazing  love Great results with multisteps reflections
Here a test (1920x1080 2000 subframes)
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DarkBeam
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« Reply #3 on: February 17, 2015, 08:59:18 AM »

 surprised surprised surprised
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knighty
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« Reply #4 on: February 17, 2015, 12:26:24 PM »

New-Cr updated: Forgot to upgade it to fragmentarium v-1.0.0 (I'm still using v-9...)
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knighty
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« Reply #5 on: February 23, 2015, 09:47:51 PM »

Another update!


* img.jpg (221.92 KB, 1024x768 - viewed 684 times.)
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eiffie
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« Reply #6 on: February 23, 2015, 10:18:18 PM »

Looking really nice!
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mclarekin
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« Reply #7 on: February 24, 2015, 01:29:39 AM »

I agree with eiffie, looking real sharp. smiley smiley smiley
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Crist-JRoger
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« Reply #8 on: February 24, 2015, 04:41:27 AM »

Thank you! Height fog looks very nice  :smiley
I added Kali's surface mapping ) But need to write come strings in DE function. Don't know how make this all in raytracer file.




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cKleinhuis
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« Reply #9 on: February 24, 2015, 10:00:25 AM »

people, that iks enormous improvement, i think you all will love the synthclipse ide, with syntax hilighting and code hinting build upon eclipse java ide, although it can import fragmentarium scripts, try out the synthclipse editor its a pure charming experience, and rendering capable are identical to fragmentarium

http://www.fractalforums.com/synthclipse/
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knighty
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« Reply #10 on: February 25, 2015, 08:30:44 PM »

Thanks you.
Another update:
- Corrected a bug that causes black dots sometimes.
- Modified lighting: now the specular highlights are not too bright.
- Now Iq's soft shadow is used by default, Eiffie's can be used be definig USE_EIFFIE_SHADOW.
Any suggestion/modification is wellcome.  embarrass

Synthclipse seems very interesting but it requires a recent GC. I'll try it on @work PC.  devil
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #11 on: February 25, 2015, 09:01:05 PM »

Suggestion;

You should add some walking cows to the raytracer wink

Awesome work A Beer Cup
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Crist-JRoger
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« Reply #12 on: February 26, 2015, 01:00:21 AM »

Testing softshadows by Eiffie. No postwork

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cKleinhuis
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« Reply #13 on: February 26, 2015, 09:15:25 AM »

wow, i think i need to create some cool animations with that renderer wink
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Tim Emit
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« Reply #14 on: February 27, 2015, 01:30:34 AM »

looking fantastic... thanks Knighty and Effie ... and Crist.
 cKlein yes I also need to do some animations with this...  anyone fancy telling me how to render between one area of julia constant to another or multiple changing julia points ? In other progs you set keyframes .it isn't apparent with Frag!
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