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Author Topic: Missing formulae?  (Read 6935 times)
Description: ABoxSmoothFold2 no longer available
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GrahamSym
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« on: November 09, 2012, 07:21:52 PM »

It was brought to my attention by 0Encrypted0 on Deviantart, that I had created an image, http://fav.me/d5kjmef using a formula (AboxSmoothFold2),that is not available in the lastest version of MB3Dv1.8.2. It only contains ABoxSmoothFold. He does not have this formula.
I had saved the formulas from previous versions before I upgraded to the next. That probably explains why I have this formula. Is there a reason why this has not been included in MB3D 1.8.2.?
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Sockratease
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« Reply #1 on: November 09, 2012, 10:57:55 PM »

It was brought to my attention by 0Encrypted0 on Deviantart, that I had created an image, http://fav.me/d5kjmef using a formula (AboxSmoothFold2),that is not available in the lastest version of MB3Dv1.8.2. It only contains ABoxSmoothFold. He does not have this formula.
I had saved the formulas from previous versions before I upgraded to the next. That probably explains why I have this formula. Is there a reason why this has not been included in MB3D 1.8.2.?

I can't check just now, but could it be in the additional formulas darkbeam released?  None of those are included in the main program  afro
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lenord
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« Reply #2 on: November 10, 2012, 12:49:29 AM »

Sometimes you just need to do a manual search for the formula by clicking the (load a new Formula) Folder Icon, the Ini sometimes seems to miss 1 or 2 formulas. Find it if it's there, choose and load it, after that it loads automatically if called for, happend to me a few times. If you do a manual search and truely don't have the formula...make sure you are using the latest v1.8.2 as it should have all formulas except Luca's Latest which can be gotten here
http://www.fractalforums.com/mandelbulb-3d/re-custom-formulas-and-transforms-release-t9810/45/
If you still can't find it I might have it cause I have stayed as Updated as I can and never throw antyhing away, if I don't have it then were both pissed and out of luck unless Luca has it stashed away somewhere...
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GrahamSym
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« Reply #3 on: November 10, 2012, 09:06:56 AM »

Here is ABoxSmoothFold2. Just copy and paste to notepad and save as ABoxSmoothFold2.m3f



[OPTIONS]
.Version = 4
.DEscale = .2
.DEoption = 11
.RStop = 1024
.SIpower = 2
.Double Scale =   -2
.Boxscale Min R = 0.5
.Double Fold = .5
.Double Scale vary = 0
.Integer Sharpness (Integer) = 3
[CONSTANTS]
Double = .5
Code:
558BEC81EC400000005356578B75088B
7E308BD881C680000000D9D0EB539090
908B47CC48DD55D0DC4DD04883F8007F
F7C3D9E4DFE0D0EC7207D9E8D95DECEB
06D9E8D9E0EBF5D9E1D9C0E8D1FFFFFF
D9C9DD47D8D8C0D8E1D8CAD8C1D9CAD9
E8DEC1D9CAD8F2D84DECD9CADDD8DDD8
C3DD03E8BAFFFFFFDD13DD02E8B1FFFF
FFDD12DD01E8A8FFFFFFDD11D9D0837E
50007F09FF4650DD47F0DD5E48DD4648
D9E8D9C1D9E1DEE1DC4FD0DEC1DD5E48
90DD03D8C8DD02D8C8DD01D8C8DEC1DE
C190D9E8DC47E0DC0F90DD5DF0D9E8DC
67E0DC0F90DD5DE890DC65F0D9E4DFE0
D0EC7207D9E8D95DE4EB06D9E8D9E0EB
F5D9E1DC75E8DD55DCE823FFFFFFDD5D
D490DD45DCDC45D490D9E890DC45D4DE
F9D84DE4DC4DE8DC45F090DD4648DEF1
DD4108D8C990DD590890DCCBDCCADEC9
DC46A8DD19DC46A0DD1ADC4698DD1BD9
D08BC35F5E5B8BE55DC20800
[END]
WARNING! If you use very high sharpness, I don't know what will happen (it may become
extremely slow)... But it has no sense
An Amazing Box, with Folding function modified as follows (x is each spatial coord);

 xp = x**p; (fast int pow)
 u=sgn(x)*xp;
 x=x+xp*(2*Fold-x);
 x=x/u;

Also radius folding is smooth (beware! don't use minr = 1 or out of range 0-1 !!!);

 m=(1+minr)/2; n=(1-minr)/2; r1=(r-m)/n; rs=sgn(r1); r1=abs(r1);
 rp=r1**p; (fast int pow)
 r = rs*((rp+r1)/(rp+1) * n) + m;

This "smoothens" the folding function, replacing the "sawtooth" fold with a smooth curve
Result is very similar to standard ABox but with a bit of detail loss and "curvy" details...
Higher sharpness -> You get closer and closer to standard ABox...
Inspired from an idea of Buddhi @ FractalForums.

Luca GN 2011


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0Encrypted0
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Posts: 384



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« Reply #4 on: November 10, 2012, 09:27:41 AM »

Comment by dark-beam on DA about ABoxSmoothFold2 Oct 24, 2011

Searched my backup files on external drive and found ABoxSmoothFold2.m3f only in Mandelbulb3Dv1741.zip
It is not included in other files listed below:

Mandelbulb3Dv168.zip
Mandelbulb3Dv169.zip
Mandelbulb3Dv1691.zip
Mandelbulb3Dv1694.zip
Mandelbulb3Dv1695.zip
Mandelbulb3Dv1696.zip
Mandelbulb3Dv1741.zip (has ABoxSmoothFold2)
Mandelbulb3Dv177.zip
Mandelbulb3Dv178.zip
Mandelbulb3Dv179.zip
Mandelbulb3Dv1793.zip
Mandelbulb3Dv1797testfile.zip
Mandelbulb3Dv1798test.zip
Mandelbulb3Dv1799b.zip
Mandelbulb3Dv1799c.zip
Mandelbulb3Dv1799test.zip
Mandelbulb3Dv18.zip
Mandelbulb3Dv181.zip
Mandelbulb3Dv182.zip

ABoxSmoothFold2 not included in:
Custom formulas & transforms - Release
 * new fmlas.zip (91.38 KB - downloaded 293 times.)
« Last Edit: August 09, 2012, 10:44:42 AM by DarkBeam »
or
Custom formulas & transforms (old post)
 * final.zip (110.41 KB - downloaded 363 times.)
« Last Edit: December 25, 2011, 02:52:07 AM by DarkBeam »

I hope ABoxSmoothFold2 will be included in future releases even if it is considered to be buggy.
A few people have mentioned its use.
Village of the Woodfolk
Steam Punk Roller Coaster
Falling into the Sun remade
Smoothing Exercise I
Smoothing Exercise II
Smoothing Exercise III
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DarkBeam
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« Reply #5 on: November 16, 2012, 06:05:12 PM »

Simply can not remember cheesy
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toxic-dwarf
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Posts: 66


« Reply #6 on: May 27, 2013, 09:48:53 PM »

Here is ABoxSmoothFold2. Just copy and paste to notepad and save as ABoxSmoothFold2.m3f



[OPTIONS]
.Version = 4
.DEscale = .2
.DEoption = 11
.RStop = 1024
.SIpower = 2
.Double Scale =   -2
.Boxscale Min R = 0.5
.Double Fold = .5
.Double Scale vary = 0
.Integer Sharpness (Integer) = 3
[CONSTANTS]
Double = .5
Code:
558BEC81EC400000005356578B75088B
7E308BD881C680000000D9D0EB539090
908B47CC48DD55D0DC4DD04883F8007F
F7C3D9E4DFE0D0EC7207D9E8D95DECEB
06D9E8D9E0EBF5D9E1D9C0E8D1FFFFFF
D9C9DD47D8D8C0D8E1D8CAD8C1D9CAD9
E8DEC1D9CAD8F2D84DECD9CADDD8DDD8
C3DD03E8BAFFFFFFDD13DD02E8B1FFFF
FFDD12DD01E8A8FFFFFFDD11D9D0837E
50007F09FF4650DD47F0DD5E48DD4648
D9E8D9C1D9E1DEE1DC4FD0DEC1DD5E48
90DD03D8C8DD02D8C8DD01D8C8DEC1DE
C190D9E8DC47E0DC0F90DD5DF0D9E8DC
67E0DC0F90DD5DE890DC65F0D9E4DFE0
D0EC7207D9E8D95DE4EB06D9E8D9E0EB
F5D9E1DC75E8DD55DCE823FFFFFFDD5D
D490DD45DCDC45D490D9E890DC45D4DE
F9D84DE4DC4DE8DC45F090DD4648DEF1
DD4108D8C990DD590890DCCBDCCADEC9
DC46A8DD19DC46A0DD1ADC4698DD1BD9
D08BC35F5E5B8BE55DC20800
[END]
WARNING! If you use very high sharpness, I don't know what will happen (it may become
extremely slow)... But it has no sense
An Amazing Box, with Folding function modified as follows (x is each spatial coord);

 xp = x**p; (fast int pow)
 u=sgn(x)*xp;
 x=x+xp*(2*Fold-x);
 x=x/u;

Also radius folding is smooth (beware! don't use minr = 1 or out of range 0-1 !!!);

 m=(1+minr)/2; n=(1-minr)/2; r1=(r-m)/n; rs=sgn(r1); r1=abs(r1);
 rp=r1**p; (fast int pow)
 r = rs*((rp+r1)/(rp+1) * n) + m;

This "smoothens" the folding function, replacing the "sawtooth" fold with a smooth curve
Result is very similar to standard ABox but with a bit of detail loss and "curvy" details...
Higher sharpness -> You get closer and closer to standard ABox...
Inspired from an idea of Buddhi @ FractalForums.

Luca GN 2011



I was going to try and tweak one of your pieces (internal combustion engine) but it seems I too am missing this formula. I tried copying and pasting to textedit (i'm on osx) and saving as an .m3f then loading this into mandelbulb3d, but i get the error

 'This formula is an old one, only versions 2 to 8 are allowed in this program version'.

I was hoping I had it backed up too, but can't find it anywhere and the '1741' build doesn't seem accessible via downloads section.  sad cry 

Is anyone else able to upload this? Or maybe tell me how to format the code differently so that MDB3d v1.8.9 can load it?
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0Encrypted0
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Posts: 384



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« Reply #7 on: May 28, 2013, 01:45:55 AM »

I was going to try and tweak one of your pieces (internal combustion engine) but it seems I too am missing this formula. I tried copying and pasting to textedit (i'm on osx) and saving as an .m3f then loading this into mandelbulb3d, but i get the error

 'This formula is an old one, only versions 2 to 8 are allowed in this program version'.

I was hoping I had it backed up too, but can't find it anywhere and the '1741' build doesn't seem accessible via downloads section.  sad cry 

Is anyone else able to upload this? Or maybe tell me how to format the code differently so that MDB3d v1.8.9 can load it?

Please confirm if this works for you.
Code:

[OPTIONS]
.Version = 4
.DEscale = .2
.DEoption = 11
.RStop = 1024
.SIpower = 2
.Double Scale = -2
.Boxscale Min R = 0.5
.Double Fold = .5
.Double Scale vary = 0
.Integer Sharpness (Integer) = 3
[CONSTANTS]
Double = .5
[CODE]
558BEC81EC400000005356578B75088B
7E308BD881C680000000D9D0EB539090
908B47CC48DD55D0DC4DD04883F8007F
F7C3D9E4DFE0D0EC7207D9E8D95DECEB
06D9E8D9E0EBF5D9E1D9C0E8D1FFFFFF
D9C9DD47D8D8C0D8E1D8CAD8C1D9CAD9
E8DEC1D9CAD8F2D84DECD9CADDD8DDD8
C3DD03E8BAFFFFFFDD13DD02E8B1FFFF
FFDD12DD01E8A8FFFFFFDD11D9D0837E
50007F09FF4650DD47F0DD5E48DD4648
D9E8D9C1D9E1DEE1DC4FD0DEC1DD5E48
90DD03D8C8DD02D8C8DD01D8C8DEC1DE
C190D9E8DC47E0DC0F90DD5DF0D9E8DC
67E0DC0F90DD5DE890DC65F0D9E4DFE0
D0EC7207D9E8D95DE4EB06D9E8D9E0EB
F5D9E1DC75E8DD55DCE823FFFFFFDD5D
D490DD45DCDC45D490D9E890DC45D4DE
F9D84DE4DC4DE8DC45F090DD4648DEF1
DD4108D8C990DD590890DCCBDCCADEC9
DC46A8DD19DC46A0DD1ADC4698DD1BD9
D08BC35F5E5B8BE55DC20800
[END]
WARNING! If you use very high sharpness, I don't know what will happen (it may become
extremely slow)... But it has no sense
An Amazing Box, with Folding function modified as follows (x is each spatial coord);

xp = x**p; (fast int pow)
u=sgn(x)*xp;
x=x+xp*(2*Fold-x);
x=x/u;

Also radius folding is smooth (beware! don't use minr = 1 or out of range 0-1 !!!);

m=(1+minr)/2; n=(1-minr)/2; r1=(r-m)/n; rs=sgn(r1); r1=abs(r1);
rp=r1**p; (fast int pow)
r = rs*((rp+r1)/(rp+1) * n) + m;

This "smoothens" the folding function, replacing the "sawtooth" fold with a smooth curve
Result is very similar to standard ABox but with a bit of detail loss and "curvy" details...
Higher sharpness -> You get closer and closer to standard ABox...
Inspired from an idea of Buddhi @ FractalForums.

Luca GN 2011
[/code]

* ABoxSmoothFold2.m3f (1.73 KB - downloaded 387 times.)
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toxic-dwarf
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Posts: 66


« Reply #8 on: May 28, 2013, 03:08:36 AM »

Please confirm if this works for you.


Yes thank you, this file works, it does however output a slightly different render to Grahams original. I saw a post from Luca on DeviantArt saying that the two ABoxSmoothFold formulae were pretty much the same, but one was glitchy, so I simply  duplicated and renamed the one I do have to 'ABoXSmoothFold2' - just so I could load the render and get a similar result. It worked and I think , unless I am mistaken, it produced the same outcome as the file you uploaded.
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