ok, dudes, especially jesse, i know this idea is hard to implement, especially because it would rely on local computers settings, but let me just formulate the idea, and give some more impressions while working with mb3d, which is an awesomly great program...
so, just think about it, do not start to implement it
------------------------- precious thought begin
ok, so, you got the concept of hybrid formulas in mb3d ?

... ever thought about saving an hybrid setting as new BASE formula ? this formula would be made up of each entry in the hybrid setting, uniting all the single parameters to a single longer list of params for a base fractal ....
.. i know this has some rat-tail to implement, and would make it hard for copyandpaste formulas to stay active, but, somehow even the base-hybrids could be saved as ascii-text, defined by its formulas and the collective parameter values
...ok ... just think about it, nothing to do right now ...
.... breathe in .....
.... keep air ....
.... breathe out .....
ever wondered how to enter own formulas to mb3d?
it has a formula parser already, but solely explicit (just use what is available) and no implicit ( define formulas on the fly )
regarding the non-existant formula parser problem ...
... lets see restrictions as possibilities ....
... make it node based like it is already, but slightly more versatile and ....
+++

it is all already there, just not complete !!!!

+++
include basic operations in the base-formulas _adds section, in such way that the mandelbulb formula can be entered in a way
---- 1parameter functions just receive current z value as input -> like square, negate, complement ....
---- 2parameter functions receive current z value as input1 and editable parameter as input2 -> mul, div, add, sub....
---- 3parameter functions like 2 but with one more additional parameter...
---- 4params and more like 3 and 2, but with the correspondant more number of freely editable values, please read on ...
basically like it is actually with the _adds just include all possibilities to realize mandelbulb formula like this:
+alternateSetting
formula1:exponentiate, for example nylanders way, parameter: int or float : exponent .... -> this time 8
formula2: add -> to realize this as hybrid, a methodology should be available to use either a variable ( the current pixel ) or a constant value *
just think about it, if no variable insertion is possible here, by hybrid definition like i described above just julias would be possible, because there the z value starts out with the variable "pixel"
* remark: when implementing this each node basically can be an own formula as well, a node based formula system should distinguate between
- constants (user editable input, int,float, 1d,2d,3d,4d
- variables ( reusable input, originally meant for using the PIXEL value (either 2d or 3d ), but this stands for reusable predefined settings, a reusable variable, for example:
a 1d variable called "power" with the value "8" can be inserted to 2 different hybrid-formulas, e.g. a 2 standard mandelbulb formulaes, with a mandelbox inserted into it, so that the hybrid would consist of bulb,box,bulb and the power values of the 2 bulb parts have - in their complex param 1d float value - the variable inserted (here with value

still leaving the other parameters from the bulb untouched

and free for the user to edit, phew hard stuff here but awesomly cool, believe me, just read and understand!!!
------------------------- precious thought end
------------------------- and some more thinks i was thinking of when working with mb3d
- make gradient keyframes deletable

-> side note: for interpolating the real color just interpolate the color index value of color tables at keyframe1 and keyframe2

, even ppossible with normalised (between 0..1 instead of 0..256) more stuff to calculate, but hey, the computer needs to do stuff, and it does not matter how complex the programms are we create, at the end they stay deterministic machinas, with a limited parameter space

so no fear of artificial matrix intelligence, at least not with our bit-byte-based-systems!
- add rotate x,y rotate buttons to the 2d navigation
- include min and max value for the cut planes
- while at it. include +/- option for cut planes to cut either upper or lower part of the image
- lol, make realtime editor param editor window bigger or adjustable in height with a dragabble divider
- another lol: make main rendering window first in creation order so that windows7 displays a thumbnail of the main rendering wen using the taskbar

- would love to have a
3d orbit plot window, just because this would be veeeeeeeeeeeeeery helpful when explaining people the complex orbits of the basic 3d mandelbrot, and then explain them - in realtime - in the 3d world variant, and moreover to examine created hybrids- i love the 2d mode, where is the button to render a 2d animaton, or re-render the 2d view ( noob question )
- even higher voxel export resolution ! ( can you compile against 64 bits

)
- is there a DELETE button for a single formula ( with respect that the following formulas become moved to the new place, or keeping the new place empty )
- include a keyframe-safe interpolation

( one that actually passes THROUGH the keyframe

, keyframe editing is ok, with overwriting loaded keyframe, but could be more intuitive in general, but dunno how to easy going improve )
- include spherical interpolation, and linear interpolation as option for hybrids

))
- love the realtime explorerrrrrrrrrrrrrrrrrrr!!!!!!!!!!!!!
ok, just thoughts....
