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Author Topic: Kaliset coloring and texture  (Read 1335 times)
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PhotoComix
Strange Attractor
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Posts: 276


« on: July 16, 2012, 01:14:02 PM »

I just noticed http://www.fractalforums.com/3d-fractal-generation/kaliset-3d-fractal-used-as-coloring-and-bump-mapping-for-de-systems/ and i was quite impressed by the examples

would be possible implement something similar in m3d ?

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DarkBeam
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Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #1 on: July 21, 2012, 07:39:02 PM »

Of course YES because difs are sooo powerful. But this would mean even more formulas than now! cheesy
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No sweat, guardian of wisdom!
PhotoComix
Strange Attractor
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Posts: 276


« Reply #2 on: July 21, 2012, 10:01:49 PM »

Of course YES because difs are sooo powerful. But this would mean even more formulas than now! cheesy

Correct...and as you wrote in your sig "Formulas are never too much (?)"


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