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Author Topic: Assembling images for animation  (Read 1988 times)
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Fractacular
Alien
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Posts: 24



« on: March 30, 2012, 03:15:43 AM »

What software are you guys using for assembling the images for animation?

Any that you can compile and export uncompressed video?

Thanks!
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entropy64
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« Reply #1 on: March 30, 2012, 05:27:09 PM »

I use http://virtualdub.org/ and Lagarith_x64 as a lossless Codec.
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Adam Majewski
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« Reply #2 on: March 30, 2012, 07:11:05 PM »

You can do it from console using for example : ffmpeg2theora

http://commons.wikimedia.org/wiki/File:Target_set_for_internal_ray_0.ogv
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rahulmukerji
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« Reply #3 on: April 14, 2012, 04:55:29 AM »

+1 for VirtualDub.

I started trying to use ffmepg but could not get my linux box setup properly. So I switched to Windows Movie Maker which was great for a small number of frames. It was able to process, but beyond 3000 frames it ate my RAM and crashed repeatedly. Now I pretty much just use VirtualDub. Its amazingly easy on the memory. And spits out an uncompressed version. Plus its really fast in its processing !!  afro
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Don Whitaker
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KitchenDon
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« Reply #4 on: May 05, 2012, 01:07:07 AM »

Here's a quick video tutorial that shows how to do this using Blender. This should work with Lagarith and most other codecs, too.

<a href="http://www.youtube.com/v/T05BCYZPkpc&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/T05BCYZPkpc&rel=1&fs=1&hd=1</a>
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Fractacular
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« Reply #5 on: May 05, 2012, 02:34:59 AM »

Thanks Don!
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