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Author Topic: Coloring the Mandelbulb  (Read 10625 times)
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reesej2
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« Reply #30 on: June 08, 2010, 06:53:41 AM »

I can't seem to make it go side-by-side... but I can turn my head just enough to make it work. Cool!
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trafassel
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trafassel
« Reply #31 on: June 08, 2010, 09:52:55 AM »

Next time i combine both pictures in one bitmap. You can also use two webbrowsers side by side.

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kram1032
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« Reply #32 on: June 08, 2010, 02:54:48 PM »

The Ctrl - idea works but the text now is ridiculously small xD
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klixon
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« Reply #33 on: June 08, 2010, 05:05:57 PM »

The Ctrl - idea works but the text now is ridiculously small xD
Then you should press CTRL-0 (that's a zero) to reset the zoom-factor wink
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bib
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At the borders...


100008697663777 @bib993
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« Reply #34 on: June 08, 2010, 08:26:00 PM »

Stereo image


Cool!
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Between order and disorder reigns a delicious moment. (Paul Valéry)
kram1032
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« Reply #35 on: June 08, 2010, 09:52:36 PM »

klixon: I know. I'd just like to read and see images at the same time smiley
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trafassel
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trafassel
« Reply #36 on: June 15, 2010, 09:23:27 PM »

Color distribution inside the mandelbulb.

<a href="http://www.youtube.com/v/j4_9rtHfDDU&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/j4_9rtHfDDU&rel=1&fs=1&hd=1</a>
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trafassel
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trafassel
« Reply #37 on: June 23, 2010, 11:51:13 PM »

Same coloring method, other fractal (formula 21 type).


The solution of a 2 coloring problem on a fractal map.


* Data159pic10082small.jpg (116.36 KB, 1200x1200 - viewed 256 times.)
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kram1032
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« Reply #38 on: June 24, 2010, 10:36:48 AM »

it seems underexposured (dark) to me but it looks nice smiley
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M Benesi
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« Reply #39 on: June 27, 2010, 03:42:22 AM »

I've been using the orbital color scheme since I discovered how to implement it in ChaosPro, and it's pretty nice.  I decided to mess around today, and changed the values I picked out of the iterations.  

  First, I'm using what I call a "complex triplex" formula type.  It runs quite a bit faster than the trig versions, and I just threw in some further optimizations that shaved an extra second off of a small (444x444) zoomed in 10 iteration z^9 bulb.  

  I was using the values r (the magnitude of x,y and z at the end of an iteration), x, y, and z to assign colors.  Well, I decided to simply take the components of the 2 complex numbers after I take them to the nth power, and ended up with a similar, but slightly more interesting color scheme (will put code after image):

z^3:

z^7 4d:

z^9:


Code:
r1=sqrt(sqr(sy)+sqr(sz));

// this series for n=11, 13,15,16,17 shaves a bit of time off of calculations (halves time used)

//I just found out that ChaosPro's compiler automatically does this for
// certain powers: 2-10,12,14   so I rewrote the script to cover the powers (up to 17)
// that it didn't aut0matically do it for

if (n==11) {
r3=sqr(sqr(sqr(r1)))*sqr(r1)*r1;
} else if (n==13) {
r3=sqr(sqr(sqr(r1)))*sqr(sqr(r1))*r1;
} else if (n==15) {
r3=sqr(sqr(sqr(r1)))*sqr(sqr(r1))*sqr(r1)*r1;
} else if (n==16) {
r3=sqr(sqr(sqr(sqr(r1))));
} else if (n==17) {
r3=sqr(sqr(sqr(sqr(r1))))*r1;
}  else {
r3=r1^n;
}

r3=r3^(-1);   //  instead of dividing by r3 below, I avoid division by zero errors by taking it to the -1 power here

victor=complex(sx,r1);
bravo=complex(sy,sz);

if (n==11) {
victor=sqr(sqr(sqr(victor)))*sqr(victor)*victor;
} else if (n==13) {
victor=sqr(sqr(sqr(victor)))*sqr(sqr(victor))*victor;
} else if (n==15) {
victor=sqr(sqr(sqr(victor)))*sqr(sqr(victor))*sqr(victor)*victor;
} else if (n==16) {
victor=sqr(sqr(sqr(sqr(victor))));
} else if (n==17) {
victor=sqr(sqr(sqr(sqr(victor))))*victor;
}  else {
victor=victor^n;
}

if (n==11) {
bravo=sqr(sqr(sqr(bravo)))*sqr(bravo)*bravo;
} else if (n==13) {
bravo=sqr(sqr(sqr(bravo)))*sqr(sqr(bravo))*bravo;
} else if (n==15) {
bravo=sqr(sqr(sqr(bravo)))*sqr(sqr(bravo))*sqr(bravo)*bravo;
} else if (n==16) {
bravo=sqr(sqr(sqr(sqr(bravo))));
} else if (n==17) {
bravo=sqr(sqr(sqr(sqr(bravo))))*bravo;
}  else {
bravo=bravo^n;
}

nx=part_r(victor);
ny=part_i(victor)*part_r(bravo)*r3;   // this is the part I would have divided by r3, it's better to multiply and never
nz=part_i(victor)*part_i(bravo)*r3;  // get a division by zero error...

if (juliaMode) {
sx=nx+cr;
sy=ny+ci;
sz=nz+cj;
} else {
sx=nx+(pixelr);
if (absmode) {
sy=ny+(pixeli);
} else {
sy=ny+abs(pixeli);
}
sz=nz+(pixelj);
}
if (rXmodeb) {
z=quaternion(real(bravo),imag(bravo),real(victor),imag(victor));  // this is the new method, using components
  // before all math is applied to them (the addition of pixel components, plus multiplication by r3)
} else if (rXmodec) {
z=quaternion(sx,sy,sz,0);
r=cabs(z);
z=quaternion(r,sx,sy,sz);    // normal orbital coloring method
} else {
z=quaternion(sx,sy,sz,0);   // my initial mistake
}
bail=abs(sx)+abs(sy)+abs(sz);
« Last Edit: June 27, 2010, 04:36:29 AM by M Benesi » Logged

kram1032
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« Reply #40 on: June 29, 2010, 07:39:51 PM »

as said in the other thread:
Great cheesy
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trafassel
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trafassel
« Reply #41 on: August 15, 2010, 04:35:46 AM »

Stereo Images (cross eye).


* combineData42910001small.jpg (112.99 KB, 1200x675 - viewed 314 times.)
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kram1032
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Posts: 1863


« Reply #42 on: August 15, 2010, 12:28:23 PM »

O.o
What a colourful danger for the eyes lol
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trafassel
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Posts: 531


trafassel
« Reply #43 on: August 16, 2010, 05:40:50 PM »

Same scene, higher iterations. Prostproduction is done with Paint.Net.



* combineData42910023small.jpg (114.97 KB, 1200x675 - viewed 249 times.)
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trafassel
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Posts: 531


trafassel
« Reply #44 on: August 18, 2010, 11:26:06 PM »

Classic overlay coloring for all i



* Data430pic10004small.jpg (111.3 KB, 1200x675 - viewed 212 times.)
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