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Author Topic: Mutatorkammer Beta  (Read 29104 times)
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cKleinhuis
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« Reply #45 on: February 23, 2007, 10:08:58 PM »

a new version is ready for download.

 grin cheesy wink smiley cool grin

-full MultiThreading support
-speed improvements
-new fractal types added

grab your version here:

http://fractalmovies.com/index.php?option=com_remository&Itemid=21&func=fileinfo&id=96

as i said i could need MUCH help on improving the program, mainly writing documentation and provide example formulas, if you want, sent me yours Wink

i know this program is far from being finished, now i have the threaded version running, i have to work out the image properties - size/palette/tile/oversample and stuff

some words what this program makes it different from other fractal programs:

-generate seamless tileable textures with a single click

-There are some built in fractal formulas ( 15 ) but, it also includes a function to iterate another function, so new fractal types really evolve !

-beside of that, alternating fractals are also possible, alternating fractals is a method - i believe - which is truly unique, i do not know another fractal program which supports alternating fractals, here is a little text describing what an alternating fractal is
http://fractalmovies.com/index.php?option=com_content&task=view&id=31

so to say, basically it is alternating some fractal formulas each iteration step, there exist some ultrafractal formulas which behave like this, but i am using a generic approach, so you can combine different fractal types at ease, see "Alternating Fractals" in the library ...

- 2d Voronoi Color Palette - this is rather experimental, but unique also, a complex number is a 2component vector, the 2d palette maps each combination of real/imaginary part to a color

thx for reading
« Last Edit: February 23, 2007, 10:42:46 PM by Trifox » Logged

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titia
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« Reply #46 on: February 26, 2007, 05:53:52 PM »

I haven't been around much lately, but your program caught my attention. It looks wonderful. Very promising. I'm going to download it now...

Titia
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Nahee_Enterprises
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« Reply #47 on: February 26, 2007, 07:59:37 PM »

Titia van Beugen wrote:
>
>    I haven't been around much lately, but your program caught
>    my attention.  It looks wonderful.  Very promising.  I'm going
>    to download it now...

Hey there, Titia!!  smiley

I think you will enjoy some of the features and what may be produced with it.  Christian has put a lot of work into getting to this current level.

Look forward to seeing any unique images you create from the program.
 
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Sockratease
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« Reply #48 on: February 27, 2007, 10:19:43 AM »

a new version is ready for download.

 grin cheesy wink smiley cool grin


Well, life is still too busy to be Very active here, but I saw a new Mutatorkammer and Had to try it!

Umm...  A couple bugs to report:

The Crossover Button is not working on this new version, and when closing I get an error message stating "Couldn't Terminate Thread (Error 6: The Handle is Invalid)"

I hope that helps.

After I get this home repair nightmare behind me, I'll be more active again!
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cKleinhuis
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« Reply #49 on: February 27, 2007, 02:41:06 PM »

>>The Crossover Button is not working on this new version,

WHAT? i will check it out ...

>and when closing I get an error message stating "Couldn't Terminate Thread (Error 6: The Handle is Invalid)"

this bug is known by me, i will check that also, but i have not yet figured out what causes this error ...


beside of that, please have a look to GFWorld's mutatorkammer gallery
http://www.graphicandfractalworld.com/Mut3.htm
\i like that GFWorld has put some work into it, and used the program in its current state

greets
ck
« Last Edit: February 27, 2007, 02:55:03 PM by Trifox » Logged

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cKleinhuis
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« Reply #50 on: February 27, 2007, 07:11:35 PM »

ok, v0.643 now fixes both bugs above mentioned !
http://fractalmovies.com/index.php?option=com_remository&Itemid=21&func=fileinfo&id=96

@titia please give it another try if you have gotten the 'CROSSOVER' bugged version, the crossover button can be much fun!
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Sockratease
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« Reply #51 on: February 28, 2007, 11:45:33 AM »

Hey!

Fast Work!!

Thanks.

I have another "Bug" to report...

It's in the image feature.

In the previous release an early problem with the "Brightness and Contrast" of the image file was fixed.  In the first release, images appeared pale when loaded, then they began to show up "Normal" in the last version.

Now they are "Pale" again.  Is this in the Gamma Setting?

I Love the upgrades on this program...  It just keeps getting better!

I am looking forward to the next release.

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« Reply #52 on: February 28, 2007, 11:52:10 AM »

hmm, if you do NOT want the imnages to look pale, you should set the min value slider in the global options to "0" instead of "-1"
this should fix it ...
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Sockratease
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« Reply #53 on: February 28, 2007, 12:21:18 PM »

I just tried it and it worked!

I mistakenly assumed it was a "Gamma" setting, as a corresponding effect happens with the gamma setting on Chaoscope!

This was apparently Not a bug after all!  I was just tweaking the wrong parameter!

Thanks Again.

I'll try to write something for your documentation soon...  I keep saying that and getting distracted.

I apologize!

This time for sure.

Peace.
« Last Edit: February 28, 2007, 12:37:19 PM by Sockratease » Logged

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« Reply #54 on: February 28, 2007, 07:02:20 PM »

v0.644 .map file import
http://fractalmovies.com/index.php?option=com_remository&Itemid=21&func=fileinfo&id=96
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cKleinhuis
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« Reply #55 on: March 02, 2007, 03:49:03 AM »

v0.646 Modified Random Function, functions without $PIXEL get thrown away
           ITERATIVE Functions without $Z or $LASTZ also
           + SEC COSEC ASEC ACOSEC Complex Trigonometric functions
http://fractalmovies.com/index.php?option=com_remository&Itemid=21&func=fileinfo&id=96
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cKleinhuis
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« Reply #56 on: March 05, 2007, 02:53:07 AM »

v0.648
           tongue stuck out ULTRA - Function to iterate, with inside and outside function 
           cool FIXED severe MEMORY LEAK , concerning oversampling memory
           wink improved palette grabbers
           cheesy Rotation of Image now available

http://fractalmovies.com/index.php?option=com_remository&Itemid=21&func=fileinfo&id=96
some example renderings with latest version, improved random generator for formulas:

http://www.deviantart.com/deviation/50042728/

http://www.deviantart.com/deviation/50156948/

http://www.deviantart.com/deviation/50159215/

« Last Edit: March 05, 2007, 03:26:37 AM by Trifox » Logged

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cKleinhuis
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« Reply #57 on: March 07, 2007, 02:08:38 PM »


i must do something to attract more people to my program, now that the 2d part is nearly finished
i am evolving it to the next generation: 3d!

you might be interrested in some 3d features i am currently implementing, these 3d features will take
some time to implement into the program(v0.7) BUT, here is a little preview of them:

Heightmap rendering

Additional Color Palettes for Alpha and Height Map, so every color gets a unique height !

i am using opengl to render this heightmap

this is the source map image


and this is the 3d rendering made out of it ... it seems a bit disturbing with all the black areas outside
of it, but these areas will get rendered also, so that this nasty square is not visible anymore!!!11111eleven!

lights will also be included, about the shadows i am not quite sure
clearly there must be a blur function, this will also be an option wink


beside of that i am working on a quaternion like rendering method, basically
the slices of the quaternion are the frames  from an animation, the alpha value is needed here,
so, if you make an animation in Mutatorkammer, you are making a 3d object, but, this feature will take a little longer wink

« Last Edit: March 07, 2007, 02:24:59 PM by Trifox » Logged

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cKleinhuis
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« Reply #58 on: March 07, 2007, 02:57:21 PM »

here is an example of a wider range of rendering:
you can find bigger sized versions of the images here:

http://fractalmovies.com/index.php?option=com_gallery2&Itemid=3&g2_itemId=841&g2_highlightId=851

the 2d map


and the wider area rendering:

the map you see above is in the center of the image, no smoothing
http://fractalmovies.com/index.php?option=com_gallery2&Itemid=3&g2_itemId=851&g2_imageViewsIndex=1


and another one:


and the resulting 3d view - with smoothing
http://fractalmovies.com/index.php?option=com_gallery2&Itemid=3&g2_itemId=854&g2_imageViewsIndex=1
« Last Edit: March 07, 2007, 03:34:24 PM by Trifox » Logged

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lycium
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« Reply #59 on: March 07, 2007, 05:44:31 PM »

it'd be neat if you could take advantage of the fact that you're not just rendering any old heightmap, but something you can evaluate to any desired accuracy...

break a big heightmap into rectangular patches (recursively in a quadtree) and cache their heighfield contents. when a leaf node becomes too big in screenspace you split it, generating the fractal data necessary and updating the tree. spinning around with the mouse with such a caching scheme might suck (depending on how much memory you use and how you manage the cache), but with some work you ought to be able to zoom in "infinitely".
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