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Author Topic: Fragmentarium 3D Fractal Image Set  (Read 2370 times)
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richardrosenman
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« on: December 17, 2012, 07:11:12 AM »

Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU, by Mikael Hvidtfeldt Christensen. Fragmentarium uses GLSL and harnesses the power of the GPU which renders hundreds, if not thousands, of times faster than CPUs. This is because GPUs have hundreds or thousands of processing cores while CPU's currently have a maximum of 16-32.

Fragmentarium works through progressive path tracing so the more samples you throw at an image and the longer you allow it to render, the more refined it will become. It provides various rendering engines including brute force, area light / soft shadow raytracing, and distance estimation. (For more info regarding DE, please see the Mandelbulb Project.)

There are, of course, serious limitations when rendering with the GPU, resolution being one of them. However, Fragmentarium overcomes this using a clever rendering system in which smaller sectional tiles of the image are rendered and afterwards stitched together to form ultra high resolution images capable of exceeding 150 megapixels in size.

Fragmentarium is not for everyone as it is 100% script based. However, it's an incredible tool for exploring 3D fractals as well as creating your own.

















Project Credits
Created by Richard Rosenman.
Algorithms by Syntopia, Kali, Nighty, M. Benesi, and others.

For more information, please visit:
http://hatchstudios.com/work/fragmentarium/

-Richard
« Last Edit: December 17, 2017, 06:59:12 PM by richardrosenman » Logged

Kali
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« Reply #1 on: December 17, 2012, 08:04:23 AM »

 Repeating Zooming Self-Silimilar Thumb Up, by Craig Wow A peacock

Amazing superb quality artworks, congrats!!
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cKleinhuis
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« Reply #2 on: December 17, 2012, 08:59:53 AM »

congrats!
my absolute favorite is the first one, it really looks like a smashed menger, cool!
 horsie riding A peacock horsie riding
« Last Edit: December 17, 2012, 09:05:45 AM by cKleinhuis » Logged

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Syntopia
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« Reply #3 on: December 17, 2012, 09:26:00 PM »

Great work, Richard! I can see that you have put Fragmentarium to good use!
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Dinkydau
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« Reply #4 on: December 17, 2012, 11:50:37 PM »

nice work
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M Benesi
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« Reply #5 on: December 19, 2012, 03:05:17 AM »

  I like the lighting.  How much (of the lighting) was post process in PhotoShop?
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richardrosenman
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« Reply #6 on: December 21, 2012, 07:01:04 AM »

Hey guys - thanks. wink

Benesi: All the optics are of course done in Photoshop as are background replacements (would be great to have transparency in Fragmentarium), color correction, etc. But the lighting Fragmentarium produces is what I've used, then modified.

Like most of my work, I'd say about 20% 3D and 80% Photoshop.

HDR output would also be great to have since subtle gradients often show banding in 8bit/channel color depth.

-Rich
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rahulmukerji
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« Reply #7 on: December 21, 2012, 07:14:19 PM »

Extraordinary ! Simply out of this world ! Fantastic, fantastic work. I've been just staring that the images, dumbfounded !

Wow !
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