Yes, I already made some of the experiments you suggest, such as the ones in the short rough clips attached.
In the first one I'm using different values for power, vector rotation on xy plane, and for the second rotation.
DE must be modified accordingly, but seems to works fine too.
http://www.youtube.com/v/ufj2nSRvQ6I&rel=1&fs=1&hd=1
http://www.youtube.com/v/vpAiinf-wRU&rel=1&fs=1&hd=1Sounds like whatever you do, you end up with some different flavour of the classic and well known Mandelbulb.
In my solution I don't have a user friendly environment to paste in different formulae.
I mostly focused on speed and, as I said, I got reasonable results; the two clips render in about 10 minutes, which is probably an acceptable performance.
To change the formula I must edit the HLSL code from the Visual Studio environment. Once yuo have a stable solution and are familiar with the environment it's not too bad.
I tried to figure out where some of the clips I've seen here (specially the Mandelbox ones) come from, but didn't succeceed and I cannot reuse the tables that are often provided with them.
But I'll keep trying.
I still want to work on my own explorer, but I'll probably try Mandelbub3D to see if it helps me addressing the search.
Thanks for your hints and regards.