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Author Topic: Apo 2.07 - a problem with bright spots  (Read 1186 times)
0 Members and 1 Guest are viewing this topic.
Imago
Guest
« on: November 20, 2007, 05:59:49 PM »

Hi all!

I see it's a bit rude to start off with a help request, but this is really driving me insane. To put it short, I've come to this flame:

<flame name="165_mother hydra_2" version="Apophysis 2.07 beta" size="300 400" center="-0.000994704643919865 -0.035" scale="165" angle="3.14141812066459" rotate="-179.99" zoom="2.399" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="3" gamma="3" >
   <xform weight="0.6" color="0.439773040357977" symmetry="1" linear="1" coefs="0.59917 -0.316767 0.421271 0.771314 -0.275119 -0.108795" />
   <xform weight="0.36" color="0.0497281819116324" symmetry="1" linear="1" coefs="-1 0 0 1 0 0" />
   <xform weight="0.181309056" color="0.146152153611183" symmetry="0.5" linear="0.498316" horseshoe="0.26" polar="0.049284" popcorn="0.15" coefs="-0.066171 -0.147717 0.178836 -0.076562 0.188359 0.331276" />
   <xform weight="0.181309056" color="0.264682070817798" symmetry="0.5" linear="0.498316" horseshoe="0.26" polar="0.049284" popcorn="0.15" coefs="-0.078013 0.141384 -0.148395 0.042737 0.308192 0.234658" />
   <palette count="256" format="RGB">
      7C4A00734B0165480A574E0F444B153B4419374216383D16
      3C3414402C0F44220D461C0B49190A4B16094D170A4D1A0B
      4C210C4D240D4B2B0E46330E4438104342143C49173C4F19
      43551A4F5E1B5164204F6A214E6D1C4B6619495E1B475919
      4A4F134F4212523911543C13543C14564011584513594711
      5B460E5A450B5B400A5D3E095C3C085C3E065D42085E490A
      5D550C5D590A5C5A0A51570D4B520E4E4D0C524910524615
      463A144E341157310B5D30066432036D3400763B00783C00
      7B3D007739006F3400692D00612A00592604552506522107
      522208522209502708522508542809522C09512E09502E0A
      502C0B4A300C48330F4736134B3D174F461A504A1F524D22
      5453264E5327404D2442461D423C1743371245300E472F0D
      4A2E0C4F270B522A0A552B09582B0A5A2E0A5C2D095D2E08
      5B2F095A320A5436105235104F36114C39124A3E124B3E11
      4B3F10484A124A4F134B5415505714575B155E5A14625714
      615D145E591653571D4456223658273456263154272A5626
      29512329441B2543192243162146161D49171C4C1A1E4F1E
      25582D29632E31745F2D7F6C288B742D8E86328B912D9194
      2C926E35876E2F7949296B22236422205D241D51221E4518
      2B3E15303914422C0E412C10412C11402C11402D123D3414
      3A37152A3D162841162545162946172E48193F4D1C4B551D
      635917744F0F844B058347028343007D4000743A00683903
      5D37054C3A114A3F194748224A4B254D4E294A562B4D5D2D
      5D63345F6D2E60732163741E66751C5F76155E6C16546114
      445A14324B172C46162743152B43142F431438441444460F
      4F3F0B594006663C03673B026A3C016A3C01693E02663E07
      623E096541096642086942076F4105744202764302774503
      7444056F450A695513695813695B156665146769136A6A12
      65631061510A5E4E0A5C4A0A5A4808584409553D0B543809
      512E074F22094F1B084F160A521C0C56220B5F2C0A683D12
      6F4F1B85851882891D838E22898E228C8E1C868E19887D19
      8360157D5B1179570F7D5409814D04824700844800814900
   </palette>
</flame>

well, no matter what I try it seems I can't get rid of bright spots - they're not there when preview quality is <30, become noticeable at 50ish and look a total mess in final rendering (2000 q, 0.6 fr, 2 os). I think the issue is with transform #4, but I can't go any further than that - as of now I've tried toggling gradient parametres, transform simmetry/colour/weight, even changed transform variations, all to no avail. Only thing that sort of works is to crank up gamma to above 4 and lower brightness to 2 or less, but then the flame gets just too dark and grainy to use and all depth goes down the can.
Dunno, really. Maybe I'm just overlooking something obvious (or maybe it's the way my pc signals it's strained from too many renders).
Any suggestion/hint from your side is most welcome. Thank you in advance smiley

I'll go introducing myself now smiley

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Nahee_Enterprises
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« Reply #1 on: November 21, 2007, 08:53:20 AM »

Hi all!
I see it's a bit rude to start off with a help request, but this is really driving me insane.
I'll go introducing myself now  smiley

Well, allow me to give a quick Greetings and Welcome to this particular Forum!!    smiley

I have no available time at the moment to render and try out your "problem flame", but maybe I can take a look at it tomorrow and see what happens.
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