END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Check out the originating "3d Mandelbulb" thread here
 
*
Welcome, Guest. Please login or register. January 09, 2026, 02:27:57 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Looking for a certain spot in the Mandelbrot set - got directions?  (Read 3218 times)
0 Members and 1 Guest are viewing this topic.
Kimmo
Guest
« on: October 17, 2007, 04:36:35 AM »

I fired up this pic for an avatar a year or two ago, then went and deleted the fractal I used... the problem is, that part of the Mandelbrot set has a very particular density and layout of colour, and I haven't been able to find another part of the set that still looks much like a fractal at very low resolution...

So if anyone recognises whereabouts this is from the combination of features apparent here, and can give me a rough idea where to look, that would be awesome.



If someone can tell me where to find this spot, they are truly steeped in the ways of the Thumbprint...


...Oh yeah, it was done in Fractint 20 with all default values.
« Last Edit: October 17, 2007, 05:07:13 AM by Kimmo » Logged
Atomicat
Guest
« Reply #1 on: October 20, 2007, 02:34:34 AM »

Well, it was easy enough to see that it's from somewhere in the center/far-right spike but I couldn't find that combination where you have the two focal points and the central feature.  The area I was looking around in was 0.28, 0.01 & 500 mag.  I'm using Ultra Fractal now but gods was Fractint a ball for so many years.  It's the real reason I got a 387 chip, not Acad!  cheesy

Good luck in your search, lot o landscape!

'tomix
Logged
Kimmo
Guest
« Reply #2 on: October 22, 2007, 02:21:37 AM »

Hmm, just had a squiz at that location, and can't seem to find anywhere all that promising there... oh well... I'll keep poking around.
Thanks for your help, though : )

Ater having a browse around on that spike with UF, I found this interesting area here...

center=0.2506812972612106 / 0.000028362307663746385
magn=3000000
Rendered @ 2048x1536, then resized 150% so I could soften it very slightly before being resized down to 1600x1200.
Anti-aliased, basically.

I got there by zooming in on this promising bit.

center=as above
magn=100000
Rendered @ 1600x1200

You can see how that antialiasing technique reduces noise and shows more detail than this plain 1600x1200 copy of the first image.


...Damn Tinypic, reduced the quality of those jpgs... they still look pretty sweet though.

At least the antialiased one does... hm, I wonder where the diminishing returns stop? My 21" CRT displays every pixel @ 1600x1200, but not every one gets its chance to shine @ 2048x1536. However, I guess there's a kind of antialiasing going on within the monitor with the scan pattern having higher resolution than the shadow mask... I know stuff looks nicest on my monitor @ 2048x1536, except for the 75Hz flicker...
Up until just now, I've only thought of rendering fractals at up to 2048x1536, thinking that softening effect was making it look as good as possible, but comparing these two versions of the same pic here, I just realised -

1:1 pixels calculated to pixels displayed gives you garbage for detail. Softened garbage is just softened garbage.

So what's the best way to do it? Is 150% larger than final size enough? Or is 200% the go? Is there any possible value to starting even larger?
The existence of 4xAA modes on graphics cards suggests so, but I gather it really is a matter of diminishing returns...

It's the real reason I got a 387 chip, not Acad!  cheesy

Good luck in your search, lot o landscape!
I hear ya, I can't wait to upgrade from my 1.6 Athlon, for the same reason among others... but WTF's an Acad? Never heard of it.

Wouldn't be these guys by any chance, you reckon? ; )

Cheers... even the upper area we can get to without our PCs bogging down is pretty freakin huge...
« Last Edit: October 22, 2007, 02:30:40 AM by Kimmo » Logged
lycium
Fractal Supremo
*****
Posts: 1158



WWW
« Reply #3 on: October 22, 2007, 05:30:25 AM »

At least the antialiased one does... hm, I wonder where the diminishing returns stop? My 21" CRT displays every pixel @ 1600x1200, but not every one gets its chance to shine @ 2048x1536. However, I guess there's a kind of antialiasing going on within the monitor with the scan pattern having higher resolution than the shadow mask... I know stuff looks nicest on my monitor @ 2048x1536, except for the 75Hz flicker...
Up until just now, I've only thought of rendering fractals at up to 2048x1536, thinking that softening effect was making it look as good as possible, but comparing these two versions of the same pic here, I just realised -

1:1 pixels calculated to pixels displayed gives you garbage for detail. Softened garbage is just softened garbage.

So what's the best way to do it? Is 150% larger than final size enough? Or is 200% the go? Is there any possible value to starting even larger?
The existence of 4xAA modes on graphics cards suggests so, but I gather it really is a matter of diminishing returns...

antialiasing is a complex and subtle topic, mixing numerical analysis with aesthetic judgement. i have a bunch of great online references if you're interested to learn more about it - it really is a fascinating subject.

the essence of what it tries to do is produce "a perfect signal"; i use quotes because we can never hit perfection in practice, and this is where the engineering comes in. the idea is to keep exactly as much information as the resolution can hold, and no more. to make an analogy with audio recording, if you're producing a cd-quality (44.1khz) track, you want to eliminate all frequencies above 22.05khz (the nyquist limit is always 1/2 sampling rate) because:

1. the sampling rate is incapable of representing higher frequencies
2. in trying to do so it negatively affects (through aliasing) the quality of the signal

so antialiasing is nothing more than jamming as much information into a signal as is possible, and no more!

people have differing views about antialiasing, some think it's just a blur filter applied in postprocess which somehow reduces the crispness of the resulting signal (?!), but it's well established that antialiasing of the central concern when producing high quality images/audio.


the take-away point is this: if your image is NxM resolution, let it be NxM perfect pixels wink put as much cpu power into antialiasing your works as you can, and have faith that the software you're using (if you didn't write it yourself) will do a good job!
Logged

Duncan C
Fractal Fanatic
****
Posts: 348



WWW
« Reply #4 on: November 02, 2007, 07:00:43 PM »

I fired up this pic for an avatar a year or two ago, then went and deleted the fractal I used... the problem is, that part of the Mandelbrot set has a very particular density and layout of colour, and I haven't been able to find another part of the set that still looks much like a fractal at very low resolution...

So if anyone recognises whereabouts this is from the combination of features apparent here, and can give me a rough idea where to look, that would be awesome.

<Quoted Image Removed>

If someone can tell me where to find this spot, they are truly steeped in the ways of the Thumbprint...


...Oh yeah, it was done in Fractint 20 with all default values.

Kimmo,

I think I'm pretty close. I looked around in "Elephant Valley (the cleft of the main cardioid) and found this:



It's centered at about 0.32136, -0.03512i, at a width of about 4E-5 (or magnification of about 75,000)

I used monochrome colors to show the detail most clearly.

It looks to me like the image in your avatar is rotated some, and you erased the center tendril between the two clusters, so it didn't obscure your eyes.

I created this image with my app, FractalWorks. If you have a bigger version of the avatar image I can try to duplicate the colors.



Duncan C
Logged

Regards,

Duncan C
Kimmo
Guest
« Reply #5 on: November 04, 2007, 07:59:40 PM »

Wow... I'm blown away, Duncan : D

But I didn't alter the fractal at all... I prolly rotated it, though.

You're obviously very close, with those virtually identical elements there...

Thanks a lot; I'm off to have a browse...
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
X Marks the Spot FractInt Gallery simon.snake 0 1222 Last post May 17, 2012, 12:34:28 PM
by simon.snake
Representing 4 or more dimensions as directions in 3D space (new) Theories & Research « 1 2 » matsoljare 15 1427 Last post August 20, 2012, 10:30:35 AM
by jehovajah
Melting spot at Bloxx fractown Wildstyle DarkBeam 0 4951 Last post December 02, 2012, 12:14:22 PM
by DarkBeam
Peeping at the Portal, Guarded by a Nine Spot Mandelbulber Gallery mclarekin 0 930 Last post June 23, 2013, 06:47:02 AM
by mclarekin
X marks the spot Images Showcase (Rate My Fractal) 1Bryan1 0 1021 Last post December 06, 2015, 03:21:07 AM
by 1Bryan1

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.182 seconds with 23 queries. (Pretty URLs adds 0.009s, 2q)