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Author Topic: Volumetric Lighting - is it do-able?  (Read 1418 times)
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MarkJayBee
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« on: May 29, 2011, 10:15:02 PM »

Having seen some of Buddhi's wonderful test renders using his new
'volumetric lighting' feature in Mandelbulber. Naturally, I tried to replicate
the effect myself - alas with only limited success due to incredibly
long render times with Mandelbulber on my old box.

So of course, my question is; how practical would it be to implement
a similar volumetric lighting function in M3D? To have the facility to
introduce atmospheric misty light beams would be the icing on the cake,
especially after the recent introduction of 'reflections'!!

As ever, I live in hope.... cheesy
« Last Edit: May 30, 2011, 12:39:16 AM by MarkJayBee » Logged

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MarkJayBee
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« Reply #1 on: April 14, 2013, 06:41:31 PM »

To answer my own post - YES!!  It is do-able, as evidenced by version 1.8.9!  wink
Hooray for Jesse!  A Beer Cup A Beer Cup A Beer Cup  thanks sign
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