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Author Topic: Mandelbulber and sound  (Read 2671 times)
0 Members and 1 Guest are viewing this topic.
olihar
Guest
« on: January 18, 2011, 06:49:54 PM »


hi gang

I am trying to understand how to use .wav files to create something with Mandelbulber, I can not for the life of me understand how this is done, All I am getting are some really strange outcomes and it does not matter what I have tried I always get kind of random results.

Is there anyone with some example I could look at for me to understand fully how this is to be done.

thanks.
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Buddhi
Fractal Iambus
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Posts: 895



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« Reply #1 on: January 25, 2011, 08:02:35 PM »

Sound file can be used for control of some fractal parameters or shaders parameters. After loading sound file, the sound is divided into 5 channels:
      s0 - sound envelope (absolute value of sound amplitude)
      sa, sb, sc, sd - selected frequency bands of sound
To animate selected parameter you have to put instead of parameter value, following string:
      "sx amp - where sx is channel name, amp is a gain for channel
For example, in IFS parameters you can put: rotation alpha = s0 1.0, rotation beta = sc -0.3. In this case rotation alpha will be animated by sound envelope (amplitude) and rotation beta by third frequency band.

Animation has to be rendered in key-frame mode.

Try to analyze example setting file: sound animation.fract
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olihar
Guest
« Reply #2 on: February 03, 2011, 03:49:40 PM »

yeah I had a look at that file, it does not matter how I change the settings, what sound file I use it always does the same thing. Even skipping loading the sound file I get same results, changing all values to 0 same results, changing all values to 0 and for example rotation beta = sc -0.3 I get same results...

As well even if I change the endframe to something large, it always stops after 100 frames...
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olihar
Guest
« Reply #3 on: February 14, 2011, 07:43:54 PM »


I still can not figure this out... Wonder if there is a problem with it on Windows...?

Saw this pretty interesting one on youtube...
<a href="http://www.youtube.com/v/qYlDrtVLV58&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/qYlDrtVLV58&rel=1&fs=1&hd=1</a>
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Buddhi
Fractal Iambus
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Posts: 895



WWW
« Reply #4 on: February 14, 2011, 08:14:35 PM »


I still can not figure this out... Wonder if there is a problem with it on Windows...?

Saw this pretty interesting one on youtube...

Temporary I have postponed development of sound animation feature. I have completely removed it from the latest version of the Mandelbulber. There were to many bugs in this part of program which become when I have changed program structure.  Now I also have to change completely handling of parameters, to make it more flexible. I will return with sound animation function in next releases. I'm sorry for the confusion.
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olihar
Guest
« Reply #5 on: February 14, 2011, 10:55:44 PM »

Thanks for the update, I really look forward for the new version and the sound option as I really would like to work with that...


Keep up the awesome work...
« Last Edit: February 14, 2011, 11:09:53 PM by olihar » Logged
Side B
Guest
« Reply #6 on: March 16, 2011, 09:15:27 AM »

Hehe, I had the exact same experience...

I also thought Window 7 was to blame smiley
So I installed Linux, but realised that wasn't true.

Finally, my application for this forum was approved and I found this thread.

Sure, I could have looked before, but I wasn't in any hurry... Feels like I'd rather be running the program on Linux anyway


I'm terribly interested in this feature.
I will search for the most suitable version with the best sound-support myself... Don't want to waste your time
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