Logo by Cyclops - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Follow us on Twitter
 
*
Welcome, Guest. Please login or register. November 29, 2025, 10:09:30 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Hello everyone  (Read 571 times)
Description: :-)
0 Members and 1 Guest are viewing this topic.
carangil
Guest
« on: November 18, 2010, 04:08:10 AM »

Hi Everyone!  I'm new here but not new to fractals.  I started a long time ago in QBasic...

Anyways, I'm currently playing around with rendering the Mandelbox.  Instead of raycasting with the GPU, I'm trying to isolate triangular meshes for certain areas of the box.  There's a lot of cool places in there...
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #1 on: November 18, 2010, 12:09:17 PM »

hello and welcome to the forums!

yes, the mandelbox is one of the most intriguing objects found this year wink
Logged

---

divide and conquer - iterate and rule - chaos is No random!
Pages: [1]   Go Down
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.296 seconds with 23 queries. (Pretty URLs adds 0.006s, 2q)