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Author Topic: exploring boxplorer  (Read 12018 times)
Description: made with boxplorer
0 Members and 1 Guest are viewing this topic.
visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #45 on: May 31, 2011, 09:25:03 AM »






« Last Edit: May 31, 2011, 12:30:18 PM by visual » Logged
visual.bermarte
Fractal Fertilizer
*****
Posts: 355



« Reply #46 on: September 01, 2011, 08:57:33 PM »

a test > just because my pc is working again  hurt -- big thank-you to Marius!!  A Beer Cup


« Last Edit: September 01, 2011, 09:07:57 PM by visual » Logged
eiffie
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« Reply #47 on: September 02, 2011, 05:32:49 PM »

I like it and I know its just a test but thought I would add:
To put textures on each wall use the normal to determine the dimensions to use in the texture lookup.
if(abs(normal.z)>0.5) then color=texture2D(tex,ray.xy);
else if(abs(normal.y)>0.5) then color=texture2D(tex,ray.xz);
else color=texture2D(tex,ray.zy);
Maybe someone knows a faster way?
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visual.bermarte
Fractal Fertilizer
*****
Posts: 355



« Reply #48 on: April 05, 2012, 10:15:49 AM »

Better late than never: thank you!   A Beer Cup
« Last Edit: April 05, 2012, 10:17:48 AM by visual.bermarte » Logged
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