"I remember the thread on the 'tenuous' Mandelbox very well...I started it!"
Oh, ha ha, I forgot who it was

Well the thread was very interesting, I think that it is true that the disappearing into dust act happens on menger carpets, sierpinski triangles and probably any 2d fractal with dimension <2. It is a problem of how to render. A menger carpet has dimension about 1.9, if you try to render it like you render a filled area, i.e. blacken each pixel in proportion to the percent of the pixel that is in the set, then the fractal will disappear at higher iterations/accuracy. If you try to render it like you render a line, i.e. blacken the pixel if it is within half a pixel width of a point in the set, then the fractal won't disappear but it would overemphasise the set. Maybe we need some rendering method inbetween that designed for areas and that designed for lines! Never-the-less, I think it isn't so much of a problem in 3d, I know my renders often used 400 iterations.
To the professor: this Mandelbox shape isn't a fundamental object like a dodecahedron or a mandelbrot, but it isn't accidental either. The box fold is mimicking three properties of the mandelbrot's Z^2 transformation, it multi-covers the space (n points map to 1 point), it doesn't introduce stretch and it is continuous. In 3d it is proven that the only transformations that don't stretch are the mobius transforms (+ reflection), so the only possible way to multi-cover the space while remaining continuous is to fold the space. There are an infinity of ways to fold the space but the box fold seems to be the only fold that preserves the symmetry of the object you are folding around. The scale by 2 allows some points to escape, but 2 is quite arbitrary. Lastly, the 'ball fold' was added because (apart from rotation) it adds the final mobius transform into the mix, and just looks more interesting than without it

I won't even try to translate that all into Dutch

ker2x, thanks for fixing my French

that is actually helpful. Would love to practice more, maybe I should move to France.