And about the formulas... (very important for the popularity of MB3D)
Luca should have the assembly for all his formulas? so you shouldn't need to translate them from code... I will try to get in contact with him.
Luca told/led me to use OllyDGB (Olly Debug) for disassembly/ coding/ reassembly. Basically you copy / binary paste into OllyDBG to see the code and copy it to notepad, and check it in OllyDBG (or just do it in OllyDBG if it's a small enough segment- but I like writing in notepad more).
If I had a decent fraps type of software I'd make a video of it for the community.... but I don't. Maybe Skype (desktop) with someone who does who will edit out my brain malfunctions... and save them for an outtakes reel.
Something I'd like to see implemented is 3d arrays of fractal data stored, with variable resolution depending on local DE. This would speed up calculation as parts far from the fractal (after first DE is loaded at Viewer position) wouldn't recalculate DE, and would just access the data array for the first lower resolution jumps towards the fractal.
Not only that, we could apply changes to just certain parts of the fractal without recalculating the whole thing. 3Dickulus and I already implemented a prototype of this in Fragmentarium, but I ran into array size limitations on my 9 year old GPU so stopped work on it (it's still just a function that needs to be recalled for every new calculation, so you run into a LOT of slowdown as you increase the number of transforms applied).
There aren't array size limitations for the CPU though (well, ones that we'd have to worry about), so being able to mold the fractal on the fly would be cool.
Here is an old demo that 3Dickulus made of the code (doesn't do much at this point but move around the bulb- never wrote a lot of code to use with it, although some new code that I wrote might work with it well....):
https://www.youtube.com/v/mQzi0LuG3yo&rel=1&fs=1&hd=1 Basically, if we could store stuff in an array, we could apply (mathematical) changes to specific parts of the fractal.