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Author Topic: heightmaps, booleans  (Read 2302 times)
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beacon
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Posts: 2


« on: July 14, 2016, 12:38:16 PM »

After watching this incredible video by Julius Horsthuis I decided to pick his brain a little bit about how he managed to combine meshes with fractals inside Mandelbulb 3d:

<a href="https://vimeo.com/moogaloop.swf?clip_id=173523597&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">https://vimeo.com/moogaloop.swf?clip_id=173523597&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>

His reply was that the photogrammetry is imported into M3D as extruded heightmaps and the whole constitutes a boolean operation - from what I gather, determining where the fractals grow.

He did say this was a fairly complex and lengthy procedure and he might look into doing a tutorial, which is very kind of him, but I can't wait for that cheesy

Can anyone here fill me in on how this works? How does one import heightmaps into M3D and extrude them? What's the setup for a boolean operation inside M3D?

Many many thanks in advance.
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LMarkoya
Strange Attractor
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Posts: 282



« Reply #1 on: July 14, 2016, 02:34:06 PM »

There are tutorials and example files (quite a few) on Facebook in the group Mandelbulb Maniacs
Look them up they have more resources than you can imagine
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micshac
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Posts: 13



« Reply #2 on: July 15, 2016, 07:06:54 PM »

http://www.fractalforums.com/gallery/heightmap-geometry-injection-(with-parameters)/

Hope this helps.
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