After watching this incredible video by Julius Horsthuis I decided to pick his brain a little bit about how he managed to combine meshes with fractals inside Mandelbulb 3d:
https://vimeo.com/moogaloop.swf?clip_id=173523597&server=vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=01AAEAHis reply was that the photogrammetry is imported into M3D as extruded heightmaps and the whole constitutes a boolean operation - from what I gather, determining where the fractals grow.
He did say this was a fairly complex and lengthy procedure and he might look into doing a tutorial, which is very kind of him, but I can't wait for that
Can anyone here fill me in on how this works? How does one import heightmaps into M3D and extrude them? What's the setup for a boolean operation inside M3D?
Many many thanks in advance.