The sandstorm location, with the glowing cracks, is really awesome!
Yes zoom size are on log scale.
Make sure there is an option "custom" in the drop down of zoom size in KFMM?
If not, I need to upload an update.
Speaking of updates to Movie Maker, do you think you could provide an offset option for infinite waves, or have it read from the kfr file? No biggie to reenter the data, but I notice there's less options in the Movie frame maker. For instance, every zoom movie I make using starts with the color teal, yet in Kalles Fraktaler, you can specify the seed value for all three components to customize the seed color. Another one, the angle for bump maps in Movie Maker is always 45 degrees yet you can specify any angle in Kalles Fraktaler.
And in case you didn't get the link, I posted an updated link on Mega for my "Sandstone" zoom movie in 720p60.
https://mega.nz/#!j4dHlQoA!bc_NQ0x4spyXOgnMZi5aoUC-zbhMB3GpZNUJS-AhgKsIt takes up 1.95Gbytes for only 3 minutes despite using fairly conservative quality based settings (Grain, CRF=24). Handbrake FAQ recommends using the X264 Film preset, CFR 20-22 for HD (720-1080p) and 18-20 for SD (480p), for encoding movie content for local playback. I've encoded CGI animated DVDs using CFR 17 and I typically get 2Gb per hour at 854x480.
And I don't get the hubub over 4k video. UltraHD "4k" does not drastically improve the quality over 1080p when the encode quality is reduced so that blocking artifacts are still visible at HD and likely notably worse in 4k. I downloaded the 4k version of this video (from the author of the 3D frames renderer) using Youtube downloader:
https://www.youtube.com/v/fma6KQBUmes&rel=1&fs=1&hd=1Despite using an old 1600x1200 monitor with my desktop (I currently have no displays capable of natively displaying UHD content, and my 1080p ASUS monitor is tied up in my game room), the "4k" video has some noticeable blocking artifacts in places. 1080p at similar bitrate would yield a far superior image on an HD monitor, and if I notice the artifacts displayed at 1600x900, they would be much worse on a giant 4k screen.