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Author Topic: Getting derivative for plankton mandelbulbs etc..  (Read 1737 times)
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mrrgu
Guest
« on: December 28, 2009, 05:19:03 PM »

Hi

Ok I have been thinking about how to get the derivative for a plankton bulb..
I think the bulbs by cbuchner1 can be written as follows...

Zn+1 = q2 * q1 * Zn^P * q2-1 * q1-1 + C

There q1 q2 are rotation quaternions..like this
qx = cos(ax/2)+ux*sin(ax/2)

There ux are arbitrary axes...ax can be dependent on P ax=fx(P) or not....

Zn is a quaternion Zn=bi+cj+dk   whus with a=0 ( q=a+bi+cj+dk )
Now it does not matter that Zn^P also causes rotations! what matters is that we add more rotations afterwards..

The rotations are independent of the derivative it would be..

DZn+1 = q2 * q1 * P * Zn^(P-1) * DZn * q1-1 * q2 -1 + 1

Thus same as before..just add rotations to it  grin

I have not tested this yet.. but I think it will work..


« Last Edit: December 28, 2009, 05:32:58 PM by mrrgu » Logged
cbuchner1
Fractal Phenom
******
Posts: 443


« Reply #1 on: December 29, 2009, 08:02:34 PM »


I have recently bought Mathematica to crack this problem (among other things).

But I am still learning how to use it - currently reading books like "Mathematicy Demystified".
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mrrgu
Guest
« Reply #2 on: December 31, 2009, 11:40:08 AM »

Ok, I tried it now..
It creates a blob rendered with good distance estimation.
But I was wrong! adding rotations that are constant
Is not what you do, It just destroy the fractality and smears things..

The rotations you do however are made by modfing an angle that
that depends on previous angles..so there will be a derivative
for each angle. A huge expression in the end  cheesy
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