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Author Topic: Fluids  (Read 1422 times)
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sikerow
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« on: May 13, 2015, 02:30:49 PM »

Why not add fluids it will add so much more beuti to the game waterfalls and other cool stuff but you can like activate fluids whit a new button cas some one maybe dont want seas in his fractal but wouldent that be cool srry for my bad english im swedish
« Last Edit: May 14, 2015, 09:04:17 AM by sikerow » Logged
DarkBeam
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« Reply #1 on: May 13, 2015, 07:25:23 PM »

Lol waterfalls
<a href="http://www.youtube.com/v/8WEtxJ4-sh4&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/8WEtxJ4-sh4&rel=1&fs=1&hd=1</a>

wink
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sikerow
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« Reply #2 on: May 14, 2015, 02:28:47 PM »

Fixed but what do you think about adding fluids t the game and a fluid button to enable it?
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youhn
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« Reply #3 on: May 14, 2015, 04:44:55 PM »

He means your words are like a waterfall, because you don't use any punctuation. You know, dots, comma's, questions marks and stuff like that.
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cKleinhuis
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« Reply #4 on: May 15, 2015, 12:57:30 PM »

fluids is not an easy task, surely they would be nice, for now you have to stick to the export slices feature to get a 3d mesh that can be used in the favorite fluid mechanis software
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DarkBeam
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« Reply #5 on: May 15, 2015, 11:34:56 PM »

To me the whole thing is pointless... fluid sim is far too complicated. Why don't he code it in a shadertoy by himself? smiley
And x youhn no... he actually asked for waterfalls in mb3d smiley
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Sockratease
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« Reply #6 on: May 16, 2015, 12:49:25 AM »

... he actually asked for waterfalls in mb3d smiley

You made that video in MB3D??!!?   shocked

Impressive.

...

But yeah, like cKleinhuis said - just look at the 3D Software that does fluid simulations and how complex it is.  Then find a good one, and look at the huge teams of people who work on it.  Then look at the price tag!!  A good example is the Tsunami plug-in for After Effects.  It's thousands of dollars and makes great water surfaces with the ability to create cinematic huge waves.  But even that fails at waterfalls.  You'd need to trick it by rotating planes and adding spray at the bottom, etc, to make a convincing waterfall.  

Very nice idea, but impractical to implement with a huge team - and I would venture to guess impossible for a single programmer to do well.
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youhn
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« Reply #7 on: May 16, 2015, 04:59:29 PM »

And x youhn no... he actually asked for waterfalls in mb3d smiley

I see. Sorry for misinterprenting your post.  A Beer Cup
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