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Author Topic: Graphics card / CPU collaboration for fast high precision raytracing?  (Read 2065 times)
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Mrz00m
Fractal Lover
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« on: October 13, 2014, 09:51:40 PM »

If a graphics card was used to figure ray lengths of a fractal formula to 99% percent precision, and a CPU handled the last 0.01% precision, would the program be able to draw far zoomed in 3d fracals, and would it be 10 times faster, comparable to Kalles Fraktaler program?
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laser blaster
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« Reply #1 on: October 13, 2014, 11:17:02 PM »

Once you're zoomed in close enough to the fractal, single or even double precision will be totally unable to accurately compute even a single ray step. So your idea wouldn't really work out. On the other hand, it might be possible to extend perturbation theory to 3D fractals, allowing for super-deep zooms, but there's no guarantee.

For now, I think at least double precision zooms could be practical for a very highly optimized GPU raytracer. No current GPU-based fractal raytracer is anywhere near near being fully optimized.

One huge optimization would be to raytrace the scene at a lower resolution, with a higher epsilon value, and use the final depth value as the starting depth for a higher-resolution pass. You could even go up to three or four passes. This would give a large savings in the number of ray steps needed for the final pass.
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