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Author Topic: How do i put colors on this 3d shadertoy code?  (Read 4785 times)
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Mrz00m
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« on: September 04, 2014, 12:49:39 PM »

Here is a remix of a Kali fractal. Can i make multiple colors on it same as in the screenshot?

Shadertoy Code:

https://www.shadertoy.com/view/lsjXzW

i want this please:

« Last Edit: September 04, 2014, 01:20:36 PM by Mrz00m » Logged
cKleinhuis
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« Reply #1 on: September 04, 2014, 01:08:29 PM »

hmm, most of these coloring techniques work by orbit trapping

orbit trapping is a method where in each iteration the current z value is measured somehow, for example, a circle orbit trap would take the length of current z value

this value is somehow accumulated/aggregated one of the easiest way would be to use a orbittrap=min(length(z) so, with this value you can then color the rendering, in fragmentarium you find many kali renderers that use this method 
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