Syntopia
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« Reply #30 on: February 28, 2014, 08:09:38 PM » |
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I think yase.chnk.us is a better fit for drawing these kind of images using WebGL. This uses GPU calculated point coordinates, instead of using a fullscren shader. I ported your example here: http://goo.gl/Ql6Aic
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« Last Edit: February 28, 2014, 08:21:31 PM by Syntopia, Reason: better link »
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cKleinhuis
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« Reply #31 on: February 28, 2014, 08:41:07 PM » |
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I think yase.chnk.us is a better fit for drawing these kind of images using WebGL. This uses GPU calculated point coordinates, instead of using a fullscren shader. I ported your example here: http://goo.gl/Ql6Aic<Quoted Image Removed> <Quoted Image Removed> woot, great visualisation, too bad they not provide sliders now, what about extending it to spheres
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---
divide and conquer - iterate and rule - chaos is No random!
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Syntopia
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« Reply #32 on: February 28, 2014, 09:28:03 PM » |
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Yo woot, great visualisation, too bad they not provide sliders now, what about extending it to spheres I think you can extend to 3D by making the rotation 3D, e.g: http://goo.gl/x5YuUj
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cKleinhuis
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« Reply #33 on: February 28, 2014, 09:38:08 PM » |
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Yo I think you can extend to 3D by making the rotation 3D, e.g: http://goo.gl/x5YuUj<Quoted Image Removed> sweee-heeet!
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divide and conquer - iterate and rule - chaos is No random!
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tly
Forums Freshman
Posts: 13
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« Reply #34 on: March 01, 2014, 01:28:56 AM » |
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awesome
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knighty
Fractal Iambus
Posts: 819
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« Reply #35 on: March 01, 2014, 03:49:41 PM » |
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Yes!
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youhn
Fractal Molossus
Posts: 696
Shapes only exists in our heads.
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« Reply #36 on: March 01, 2014, 04:23:09 PM » |
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... 4D Or let it rotate in even bigger n-dimensional spaces and project back to 2D or 3D. Wish I had training some more math ...
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eiffie
Guest
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« Reply #37 on: March 01, 2014, 05:16:06 PM » |
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Love that 3d!
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Dinkydau
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« Reply #38 on: March 01, 2014, 05:17:19 PM » |
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That's awesome in 3d. Nice work
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kram1032
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« Reply #39 on: March 02, 2014, 01:01:01 AM » |
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That 3D rolling fractal looks amazing! I'd love to see how it is created though. Like, an animation of how it grows with all the, presumably, spheres that roll around each other. It very much looks like a leaf-fractal, though I wonder whether there is some logical way to "fill in" the middle parts to get some additional internal structures.
EDIT: Oh wait, the way you coded this, wouldn't that be, like, tori circling each other? E.g. two orthogonal circles? Really pretty results for sure. I wonder what other interesting base geometries could be used though.
And doing something with projective geometry could give interesting roughly plane-filling patterns.
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« Last Edit: March 02, 2014, 01:05:03 AM by kram1032 »
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tly
Forums Freshman
Posts: 13
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« Reply #40 on: March 02, 2014, 06:28:29 PM » |
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i think circle inversions could be interesting too
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youhn
Fractal Molossus
Posts: 696
Shapes only exists in our heads.
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« Reply #41 on: March 03, 2014, 12:16:59 AM » |
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I think yase.chnk.us is a better fit for drawing these kind of images using WebGL. This uses GPU calculated point coordinates, instead of using a fullscren shader. I ported your example here: http://goo.gl/Ql6AicPlayed around with your code to create this: http://yase.chnk.us/#x44
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kram1032
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« Reply #42 on: March 03, 2014, 07:16:24 PM » |
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While I know that that's just noise, I really like how it seems to move like fire when it's especially rolled-up.
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youhn
Fractal Molossus
Posts: 696
Shapes only exists in our heads.
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« Reply #43 on: March 03, 2014, 10:53:01 PM » |
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For those circle-in-circle things that pretty much fill up the whole space - or so it seems from a distance - could we not better wrap a sheet tightly around it and focus on that ... ?
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laser blaster
Iterator
Posts: 178
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« Reply #44 on: March 07, 2014, 03:26:51 AM » |
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I was playing around with "yet another shader editor",and I came up with an interesting kind of fractal that's similar to these rolling fractals, but different. http://yase.chnk.us/#zjqThe fractal is made by adding a bunch of cosine waves together, with each successive wave having triple the frequency and 1/sqrt(3) the amplitude of the last. It looks very IFS-ish, but more varied. It's justa parametric curve with the x and y positions being phase-shifted versions of teh same fractal wave. I also vary the phase over time. One thing I found striking was how the black, unfilled areas resemble distorted mandelbrot-like features, like the kind you get when you don't start iterating at the critical points, or in odd variants like Rudy Rucker's cubic mandelbrot. http://yase.chnk.us/#prbHere's a 3D one. For this one, instead of using cosine functions to make the fractal, I used cos(t+cos(3t)). It gives a little bit more interesting shapes. http://yase.chnk.us/#5zzThis one's a 2D version of the last.
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« Last Edit: March 07, 2014, 03:33:32 AM by laser blaster »
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