Leonrott
Forums Newbie
Posts: 6
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« on: October 29, 2013, 02:32:37 AM » |
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Hi I am having problems with fragmentarium when I run the 1.0 version appears the splash then the program opens and closes inmediatly, when I look in the Windows Task Manager the app is in background but not respond, when I try the version 0.9 windows 7 hangs and I have to reboot.
I am using Windows 7 64 bits, and Nvidia GTX 550 ti
I look in event viewer and there are no errors related with Fragmentarium.
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« Last Edit: October 29, 2013, 04:39:21 PM by leonrott »
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3dickulus
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« Reply #1 on: October 29, 2013, 12:29:51 PM » |
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you are using a pre-compiled exe or compiling your own?
Not 1.0.b 3Dickulus version?
I have GTX 650 Ti ... 0.9 - 1.0 - 1.0.+ all work here
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« Last Edit: October 29, 2013, 12:54:25 PM by 3dickulus »
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Leonrott
Forums Newbie
Posts: 6
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« Reply #2 on: October 29, 2013, 01:20:36 PM » |
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The 1.0.b 3Dickulus version works for some seconds then closes and remains in the list of process and I can't kill the process.
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3dickulus
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« Reply #3 on: October 29, 2013, 01:40:24 PM » |
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can you run it from a dos shell and see any output? I've had a similar thing happen when inadvertently running two copies or gfx driver version is not the same as libraries (G210 gfx card) The 1.0.b 3Dickulus version is compiled against Qt 5.1.1 with MinGW, if you downloaded the big file from my site you will have the DLLs it was compiled with, they just might not be in your PATH properly, open a shell, change directory to where the executable and DLLs are, type "Fragmentarium.exe" and hit <enter> and post the messages if any. if the problem persists I'll try to reproduce the problem on a Windows box with nVidia card but if I can't I'm afraid you're on your own
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« Last Edit: October 29, 2013, 01:54:28 PM by 3dickulus, Reason: qt vers »
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3dickulus
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« Reply #4 on: October 29, 2013, 02:57:17 PM » |
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I 've just uploaded the latest changes and compiled exe after testing (briefly) on Win7 with nVidia and it seems to work fine
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Leonrott
Forums Newbie
Posts: 6
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« Reply #5 on: October 29, 2013, 04:08:41 PM » |
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Thanks for your help, I still have problems, I compiled with VC++ 2010 and qt 4.8.5 and happens again Fragmentarium closes, but I discovered the problem when I run program like you say in the shell with no problems, the problem is the antivirus avast, I don't know why but when I was running Fragmentarium Avast starts the program in a secure box and crashes. Many thanks 3Dickulus in the way I learned to compile the Fragmentarium program In conclusion the problem was Avast, I have to make a exception because the antivirus detects something in the program.
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3dickulus
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« Reply #6 on: October 29, 2013, 04:46:49 PM » |
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and just to clarify... Avast has problems with Fragmentarium... all versions. AVG is fine with it
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SCORPION
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« Reply #7 on: October 30, 2013, 01:02:00 AM » |
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I have problems with fragmentarium was not. I use Kaspersky Antivirus for many years, I trust him. Leonrott, see you on Windows 7 too many processes - 78. Have you optimized the system? I process 36-40. You no longer need. If the Task Manager does not let you kill the process, so you do not have administrator rights? You are working with a super administrator account or a normal account?
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Leonrott
Forums Newbie
Posts: 6
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« Reply #8 on: October 30, 2013, 01:18:25 AM » |
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Hi SCORPION the problem was resolved now, I am working normally with Fragmentarium in this many processes are hanging in windows but in this moment all is fine, thank you I will check my processes for better windows performance, the problem was Avast Antivirus, thank you!
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3dickulus
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« Reply #9 on: October 30, 2013, 02:31:57 AM » |
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78 too many? ... I see a few duplicates, hanging?
on my system I have 162 tasks, including Fragmentarium...
top - 18:17:13 up 1 day, 2:44, 6 users, load average: 1.29, 1.48, 1.49 Tasks: 162 total, 3 running, 159 sleeping, 0 stopped, 0 zombie %Cpu(s): 53.1 us, 4.8 sy, 0.0 ni, 42.0 id, 0.0 wa, 0.0 hi, 0.2 si, 0.0 st KiB Mem: 4055604 total, 3715572 used, 340032 free, 675800 buffers KiB Swap: 2199548 total, 0 used, 2199548 free, 1603880 cached
to give your CPU some room you might try rendering 1/10th sized tiles, 128x96 for a 1280x960 image, so the GPU doesn't preempt other tasks, that will let the desktop update and should stay below the GPU time-out, I've gone as small as 64x36 tiles for hires and animating, no problem.
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« Last Edit: November 01, 2013, 08:33:32 PM by 3dickulus, Reason: 36 »
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