Thank you so much for your feedback!
Yes, it's a slider animation. But I have divided into 6 parts animation and animated parts with different time. Then assemble the parts in the video editing program, a little edit, add music and titles.
Here is the complete code:
#group Burning Ship
#include "Progressive2DJulia.frag"
#include "Complex.frag"
uniform float var1; slider[0,0,10]
uniform float var2; slider[0,1,2]
uniform float var3; slider[1.53106,1.532,1.54384]
uniform float var4; slider[0,1,10]
// Burning Ship Fractal
// (Implementation by Syntopia)
vec2 formula(vec2 z, vec2 c) {
z = abs(z)+sin(z-var1) * tan(c*var2) * var4;
z = cMul(z,z);
z.y = z.y;
z += -c+tan(var3/c);
return z;
}
#preset 1anim
Center = -0.204626,0.143127
Zoom = 27.1793
Gamma = 0.625
ToneMapping = 1
Exposure = 1
Brightness = 0.95505
Contrast = 1.1067
Saturation = 1.0674
AARange = 2
AAExp = 1
GaussianAA = false
Iterations = 1000
PreIterations = 3
R = 0.2314
G = 0.56198
B = 1
C = 0.51136
Julia = true
JuliaX = 0.405194
JuliaY = 0.0374169
ShowMap = false
MapZoom = 0.01
EscapeSize = 0
ColoringType = 0
ColorFactor = 0
var1 = 5.83336
var2 = 0.00476641
var3 = 1.53106
var4 = 13.3668
/// var3:Linear:0:1.53106:1.53328:1:750:0.3:1:1.7
#endpreset
#preset 2anim
Center = -0.204626,0.143127
Zoom = 27.1793
Gamma = 0.625
ToneMapping = 1
Exposure = 1
Brightness = 0.95505
Contrast = 1.1067
Saturation = 1.0674
AARange = 2
AAExp = 1
GaussianAA = false
Iterations = 1000
PreIterations = 3
R = 0.2314
G = 0.56198
B = 1
C = 0.51136
Julia = true
JuliaX = 0.405194
JuliaY = 0.0374169
ShowMap = false
MapZoom = 0.01
EscapeSize = 0
ColoringType = 0
ColorFactor = 0
var1 = 5.83336
var2 = 0.00476641
var3 = 1.53347
var4 = 13.3668
/// var3:Linear:0:1.53328:1.53517:1:1501:0.3:1:1.7
#endpreset
#preset 3anim
Center = -0.204626,0.143127
Zoom = 27.1793
Gamma = 0.625
ToneMapping = 1
Exposure = 1
Brightness = 0.95505
Contrast = 1.1067
Saturation = 1.0674
AARange = 2
AAExp = 1
GaussianAA = false
Iterations = 1000
PreIterations = 3
R = 0.2314
G = 0.56198
B = 1
C = 0.51136
Julia = true
JuliaX = 0.405194
JuliaY = 0.0374169
ShowMap = false
MapZoom = 0.01
EscapeSize = 0
ColoringType = 0
ColorFactor = 0
var1 = 5.83336
var2 = 0.00476641
var3 = 1.53571
var4 = 13.3668
/// var3:Linear:0:1.53517:1.53733:1:6000:0.3:1:1.7
#endpreset
#preset 4anim
Center = -0.204626,0.143127
Zoom = 27.1793
Gamma = 0.625
ToneMapping = 1
Exposure = 1
Brightness = 0.95505
Contrast = 1.1067
Saturation = 1.0674
AARange = 2
AAExp = 1
GaussianAA = false
Iterations = 1000
PreIterations = 3
R = 0.2314
G = 0.56198
B = 1
C = 0.51136
Julia = true
JuliaX = 0.405194
JuliaY = 0.0374169
ShowMap = false
MapZoom = 0.01
EscapeSize = 0
ColoringType = 0
ColorFactor = 0
var1 = 5.83336
var2 = 0.00476641
var3 = 1.53762
var4 = 13.3668
/// var3:Linear:0:1.53733:1.54022:1:751:0.3:1:1.7
#endpreset
#preset 5anim
Center = -0.204626,0.143127
Zoom = 27.1793
Gamma = 0.625
ToneMapping = 1
Exposure = 1
Brightness = 0.95505
Contrast = 1.1067
Saturation = 1.0674
AARange = 2
AAExp = 1
GaussianAA = false
Iterations = 1000
PreIterations = 3
R = 0.2314
G = 0.56198
B = 1
C = 0.51136
Julia = true
JuliaX = 0.405194
JuliaY = 0.0374169
ShowMap = false
MapZoom = 0.01
EscapeSize = 0
ColoringType = 0
ColorFactor = 0
var1 = 5.83336
var2 = 0.00476641
var3 = 1.54061
var4 = 13.3668
/// var3:Linear:0:1.54022:1.54061:1:751:0.3:1:1.7
#endpreset
#preset 6anim
Center = -0.204626,0.143127
Zoom = 27.1793
Gamma = 0.625
ToneMapping = 1
Exposure = 1
Brightness = 0.95505
Contrast = 1.1067
Saturation = 1.0674
AARange = 2
AAExp = 1
GaussianAA = false
Iterations = 1000
PreIterations = 3
R = 0.2314
G = 0.56198
B = 1
C = 0.51136
Julia = true
JuliaX = 0.405194
JuliaY = 0.0374169
ShowMap = false
MapZoom = 0.01
EscapeSize = 0
ColoringType = 0
ColorFactor = 0
var1 = 5.83336
var2 = 0.00476641
var3 = 1.54384
var4 = 13.3668
/// var3:Linear:0:1.54061:1.54384:1:751:0.3:1:1.7
#endpreset
I thought it was more convenient. When my weak graphics card in case of failure, you can re-render what you do one piece.