Dinkydau
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« on: June 30, 2013, 10:38:22 PM » |
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Fractal extreme, mandelbrot set Magnification: 2^377,3 3.789809359630690422290970936726 E113 Coordinates: Re = -1.791,959,621,773,670,199,982,760,290,285,134,234,720,014,667,536,718,700,097,404,243,921,192,099,290,972,859,161,932,776,655,100,830,775,456,601,605,748,474 Im = 0.000,000,023,312,033,691,689,496,911,167,858,499,844,017,387,094,859,770,101,206,660,096,067,118,261,881,158,755,536,315,752,503,308,095,675,592,884,423,100
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Pauldelbrot
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« Reply #1 on: July 01, 2013, 02:31:53 AM » |
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Dinkydau
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« Reply #3 on: July 01, 2013, 01:50:44 PM » |
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thanks
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Kalles Fraktaler
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« Reply #4 on: July 02, 2013, 09:22:14 AM » |
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This is a beautiful location and also a good test for pertubation programs since it is hard to render it without getting 8 big one-color blobs
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Dinkydau
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« Reply #5 on: July 02, 2013, 10:49:41 AM » |
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Yes, it would be suitable for that. However, if you really want a tough location to test: 440k iterations in the center, over 14 million in the strong spirals left and right Magnification: 2^187 1.9615942923083377386986841947524 E56 Re = -0.153,946,533,505,496,469,090,183,450,522,129,107,515,569,445,281,739,634,098,720,1 Im = -1.030,516,765,000,659,787,821,940,789,035,664,424,026,379,794,209,813,025,646,486,3
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Pauldelbrot
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« Reply #6 on: July 04, 2013, 10:15:41 AM » |
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Nanoscope's multiwave color capability makes it more colorful in those high-iter spirals. (Apologies for the noise, but it would have taken hours to do this guy with a decent amount of AA.)
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Kalles Fraktaler
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« Reply #7 on: July 04, 2013, 12:51:54 PM » |
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Nanoscope's multiwave color capability makes it more colorful in those high-iter spirals. (Apologies for the noise, but it would have taken hours to do this guy with a decent amount of AA.) That looks really great! Please take these hours one day
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Pauldelbrot
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« Reply #8 on: July 04, 2013, 01:47:20 PM » |
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Thanks.
Do those coordinates kill Kallesfractaler or does it handle those steep spirals well? Nanoscope needs upwards of 3/4 GB during setup and 1/2 during rendering -- there's two arrays of 15 million doubles per reference orbit allocated for that one, and up to three reference orbits held in memory at one time (while it's picking a secondary, there may be an old and a new secondary simultaneously for brief periods) until rendering proper, and two during that. There's a few tens of megs of other miscellany, too.
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Dinkydau
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« Reply #9 on: July 04, 2013, 02:27:39 PM » |
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Nanoscope's multiwave color capability makes it more colorful in those high-iter spirals. (Apologies for the noise, but it would have taken hours to do this guy with a decent amount of AA.) Looks completely correct. Well done The greyness was intended in this render. Thanks.
Do those coordinates kill Kallesfractaler or does it handle those steep spirals well? Nanoscope needs upwards of 3/4 GB during setup and 1/2 during rendering -- there's two arrays of 15 million doubles per reference orbit allocated for that one, and up to three reference orbits held in memory at one time (while it's picking a secondary, there may be an old and a new secondary simultaneously for brief periods) until rendering proper, and two during that. There's a few tens of megs of other miscellany, too.
I'm not sure how far Kalles Fraktaler had advanced since the last release. This location totally kills it.
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Kalles Fraktaler
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« Reply #10 on: July 05, 2013, 08:59:34 AM » |
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No it's not killing my app but yes, half of this image is just a big blob.
My ambition is not to create the smartest app, I leave that to you guys :-) But I wanted to create a fast app that is able to create deep zoom animations, and tick-tock is now rendered in about 8 seconds. I have put an update on my site.
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Kalles Fraktaler
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« Reply #11 on: July 15, 2013, 02:11:47 PM » |
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I have elaborated a little with the possibilities to have more reference points in the images. The spirals gets only noisy, but if the iteration are divided for each pixel the spirals appears but the center disappears. So it is indeed a challenging image to render decently
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Pauldelbrot
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« Reply #13 on: July 15, 2013, 02:28:46 PM » |
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Did you use a blobfinding algorithm similar to the one I described?
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Kalles Fraktaler
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« Reply #14 on: July 15, 2013, 02:40:25 PM » |
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Did you use a blobfinding algorithm similar to the one I described? No, I just added the possibility to add reference points by manual click and re-render the pixels with the same iteration count. I might make it automatic later, and if so I think it should be an option to have it active or not since it probably slows down the rending
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