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Author Topic: Kalles Fraktaler 2  (Read 151713 times)
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Kalles Fraktaler
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« Reply #105 on: October 13, 2013, 04:46:36 PM »

The movie is awesome Panzerboy!
I don't know why the program stopped, I have run renders that took more than a month without it stopped. It should be a popup saying it crashed, if it did...?

I should write a tutorial on how to make a movie, but you figured it out yourself. Next time it will be much easier wink
I use my own program to calculate zoom levels, which is able to go far beyond the boundaries of double, i.e. e318 http://biphome.spray.se/karl.runmo/calc.htm wink

I am surprised that you only had to correct 10 frames, since this zoom passes a lot of areas where blobs usually arise.
The reuse of the reference point is useful to speed up a zoom out sequence since the high precision reference point would be calculated only once. Less glitch blobs will arise if the reference point is in the final Minibrot.
On deep zoom levels with several hundred thousand or millions of iterations it takes a significant amount of time to calculate the reference point, and convert and store all of them in a array of double.
However, the reference re-usage cannot be combined with auto glitch correction or additional reference points.

And also thanks to DustyMonkey, I have implemented your suggested solution and will included it if I make a new release.
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« Reply #106 on: October 14, 2013, 02:25:14 AM »

            www youtube.com/watch?v=ELw6dy6WBSk
    Resolved the colour problems by using a palette of 32, an even divisor of 1024.
    Rendering the zoom-outs stopped about 4 times.
    I'd check the PC and find Kalles Fraktaler not running.
    To restart you must have saved the location and magnification of the ending frame.
          ........ [etc...] .......

Enjoyed the video fractal animation !!!    cheesy
 
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Chillheimer
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« Reply #107 on: October 17, 2013, 01:27:11 AM »

Is it just here that the programm makes a strange short click-noise, whenever an action is completed?
this can become a little annoying when rendering in the background, it clicks for every rendered frame...
any chance you could disable that sound?

-----------
doesn't happen all the time, now it's quiet..
oh, win8, 64bit
------
and another question about the movie maker: It doesn't like to use my full cpu power - it tends to work at 13-15% with no other programs running. Any idea why that is?

still: I love it!
« Last Edit: October 17, 2013, 03:35:55 PM by Chillheimer » Logged

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« Reply #108 on: October 17, 2013, 05:33:15 AM »

and another question about the movie maker: It doesn't like to use my full cpu power - it tends to work at 13-15% with no other programs running. Any idea why that is?
Let me guess, you're having an 8 cores CPU and the video codec you're using has no multithreading capability or is improperly configured in this respect, is that it?  cheesy
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panzerboy
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« Reply #109 on: October 17, 2013, 06:35:56 AM »

No I'm sure the movie maker is single threaded.
I only have a dual core and movie maker never takes more than 50%.
When I encode videos from virtualdub the usage goes up to 98-97% and the PC becomes unusable.
So its not the codecs that are single threaded.
The last movie I created took 3 hours to create the zoom out frames (274  of them 7.5e81).
To encode a simple uncompressed HSL (YV12) video took 5 hours 10 minutes giving 8.8GB of uncompressed video.
(2560x1440 zoom outs for 1280x720 video)
At a guess I'd say there is no multi-threading nor SIMD (MMX, SSE, AVX?) trickery going on in the movie process.
To convert that YV12 to h264 (x264) took 40 minutes for two pass encode.
H264 is doing MUCH more than YV12
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Pauldelbrot
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« Reply #110 on: October 17, 2013, 09:06:13 AM »

Is it just here that the programm makes a strange short click-noise, whenever an action is completed?
this can become a little annoying when rendering in the background, it clicks for every rendered frame...
any chance you could disable that sound?

-----------
doesn't happen all the time, not it's quiet..
oh, win8, 64bit
------
and another question about the movie maker: It doesn't like to use my full cpu power - it tends to work at 13-15% with no other programs running. Any idea why that is?

still: I love it!

Modern Windowses (Vista onwards) provide the ability to set the sound volume for individual applications using some OS control panel. But I forget the details on how. You could use this to mute or really quieten a particular program.
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simon.snake
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« Reply #111 on: October 17, 2013, 09:34:53 AM »

Modern Windowses (Vista onwards) provide the ability to set the sound volume for individual applications using some OS control panel. But I forget the details on how. You could use this to mute or really quieten a particular program.

You primary-click (usually the left mouse button for right handed users) the small speaker icon in the notification area, click on mixer on the bottom of the popup and you can then adjust the volume of individual apps, although when I tried this while typing this I didn't get a choice of adjusting sound on Chrome (my browser) or Fractal eXtreme which is running two instances, so I'm not sure how precisely you can adjust sounds for individual apps.
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Kalles Fraktaler
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« Reply #112 on: October 17, 2013, 10:15:24 AM »

The sound is a debugging left-over which I should have removed.
And yes, the movie maker is single threaded.
I don't think it is possible to add frames into the AVI stream in parallel, so I didn't think it would be necessary.
But with the color cycling the image is generated for every frame and that could perhaps benefit from multithreading.
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Pauldelbrot
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« Reply #113 on: October 17, 2013, 11:24:34 AM »

You primary-click (usually the left mouse button for right handed users) the small speaker icon in the notification area, click on mixer on the bottom of the popup and you can then adjust the volume of individual apps, although when I tried this while typing this I didn't get a choice of adjusting sound on Chrome (my browser) or Fractal eXtreme which is running two instances, so I'm not sure how precisely you can adjust sounds for individual apps.

You're probably running a bazillion miscellaneous Windows processes at any given time, even if only a few are user-oriented "applications" with visible windows. I'm guessing that to avoid clutter it only lets you adjust applications that have requested access to the sound mixing subsystem by making Windows API audio-related calls since starting. So you'd have to make Chrome play a sound first (going to any site with Flash ought to suffice) to get its volume control to appear.
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Chillheimer
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« Reply #114 on: October 17, 2013, 04:06:01 PM »

Thanks for clearing that up kalle!
It'd be great if someday multithreading would be possible in the moviemaker -as the fractal calculation is so unbelievably fast, this no is the slowest process in generating a fractal movie wink

@blob: No it's a quad-processor (core i7)
I can't finde where to confige the codecs more than from within the mnovie maker pop-up where I can select the codecs. And there is not much to change..
Oh, is there any chance I could get my installed h264 codec directly into the list of codecs to choose from?


More questions:
-is it possible to reverse the direction of colour-cycling? adding a "-" doesn't do the trick.
-is there any trick to achieve smoother colours? My goal would be to eliminate the visible transition-lines between the different colours. I already expanded a palette of 25 base-colours to the max of 1024 but it doesn't seem to make that much a difference.
-i don't understand the difference between "frame size" and "movie size" in the Movie Maker - can anyone explain what to choose there (I'd like to make 1920*1080 movies)
in the last frames my zooms become increasingly "pixely" does this have to do with it?

edit: just read this post:
http://www.fractalforums.com/mandelbrot-and-julia-set/coloring-points-inside-the-mandelbrot-set/?topicseen
Wouldn't it be great to see this implemented (optional) in kf?

edit2:
another question.. wink
kf just crashed while rendering zoom out pics for a movie. it's only been working 3 hours, but yet it would be great if I could continue where it crashed - but that doesn't seem to work. or I don't know how to do this.
« Last Edit: October 17, 2013, 07:40:38 PM by Chillheimer » Logged

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« Reply #115 on: October 17, 2013, 05:18:31 PM »

@blob: No it's a quad-processor (core i7)
I can't finde where to confige the codecs more than from within the mnovie maker pop-up where I can select the codecs. And there is not much to change..
Oh, is there any chance I could get my installed h264 codec directly into the list of codecs to choose from?
If there is a configuration option for multithreading it'll be within a codec's own configuration dialog, not on the codec selection dialog.

If your h264 codec is a VFW one, it should appear there. If it's a standalone application or a DirectShow filter it won't. If it's a VFW one and it doesn't appear check out if you can use it from VirtualDub for example so you'll know if the issue is generic or specific to KFMM.
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Kalles Fraktaler
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« Reply #116 on: October 17, 2013, 09:46:34 PM »

Oh, is there any chance I could get my installed h264 codec directly into the list of codecs to choose from?
I use Intel IYUV codec, it doesn't seem to compress at all, since all movies get exact the same size and are proportional to the resolution, which I think is good. I then use Microsoft MovieMaker to assemble the movies and then compression is applied.

More questions:
-is it possible to reverse the direction of colour-cycling? adding a "-" doesn't do the trick.
Yes, it should easy to implement, I will have a look smiley

-is there any trick to achieve smoother colours? My goal would be to eliminate the visible transition-lines between the different colours. I already expanded a palette of 25 base-colours to the max of 1024 but it doesn't seem to make that much a difference.
Try add a value in "Divide iteration" larger than 1.

-i don't understand the difference between "frame size" and "movie size" in the Movie Maker - can anyone explain what to choose there (I'd like to make 1920*1080 movies)
But you can only edit the "Movie size" field. The "Frame size" is the size of the key-frames, i.e. the images rendered by KF.

in the last frames my zooms become increasingly "pixely" does this have to do with it?
The last frames get "pixely" due to the density of the pattern around deep minibrots, and anti-alias is needed to render them properly. If you replace the last key-frames with larger kfb-images these frames will be squeezed and anti-alias effect will be achieved.

edit: just read this post:
http://www.fractalforums.com/mandelbrot-and-julia-set/coloring-points-inside-the-mandelbrot-set/?topicseen
Wouldn't it be great to see this implemented (optional) in kf?
Yes I have tested it. But I don't know, I feel that the pertubation makes the values of z (in z[n+1]=z^2+c) get instable when the bailout value is reached and the result doesn't get as good as I want it. Before pertubation I was applying a metallic effect by using the values after bailout, but I couldn't get that proper either. Maybe others doing pertubation, hapf, claude, Pauldebrot, have tested this and can give some insights?

edit2:
another question.. wink
kf just crashed while rendering zoom out pics for a movie. it's only been working 3 hours, but yet it would be great if I could continue where it crashed - but that doesn't seem to work. or I don't know how to do this.
It's very easy!
Go to the next zoom position and start rendering the zoom sequence again.
Ok, I will explain in detail:
First, make sure you saved the location where the zoom sequence ends.
Let's say you have a zoom that ends at 1.27e200, but in the Location dialog, the zoom level is specified with much more decimals.
Let's say your last frame is 90, so the name of the last file is something like 00090_2.05e173.kfb. Then take the end zoom level, from the Zoom field in the Location dialog, and divide it with 2^90. I have made a calculator that can handle very large numbers which you can use if you want, http://biphome.spray.se/karl.runmo/calc.htm
1.27e200 / 2^90 = 1.02589783e173
Paste in the result in the zoom field of the Location dialog.
Start the zoom sequence render again. KF will browse the files in the folder and start counting on 91.
I hope I was able to explain this in an understandable way... wink
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panzerboy
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« Reply #117 on: October 17, 2013, 10:21:20 PM »

-is it possible to reverse the direction of colour-cycling? adding a "-" doesn't do the trick.
Subtract the desired speed from 1024, so for a -1 use 1023, for -0.667 use 1023.333
In the same way you can reverse the rotation by subtracting from 360, 359 would be a -1 degreee rotation anti-clockwise.
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Chillheimer
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« Reply #118 on: October 17, 2013, 10:32:46 PM »

But you can only edit the "Movie size" field. The "Frame size" is the size of the key-frames, i.e. the images rendered by KF.
Thats true, but if I render the images for example with 3840*... and then set the movie size to half, 1920*.. the strange behaviour as described by panzerboy in this post occurs:
http://www.fractalforums.com/announcements-and-news/kalles-fraktaler-2/msg66904/#msg66904
(what happens when you don't match zoom outs) happens.
so if you have to use the exact same size as with the imagerenders, i don't understand the meaning/use of these two values..
The last frames get "pixely" due to the density of the pattern around deep minibrots, and anti-alias is needed to render them properly. If you replace the last key-frames with larger kfb-images these frames will be squeezed and anti-alias effect will be achieved.
Got that, but I mean seriously pixely, as in my attached pic..

It's very easy!
Go to the next zoom position and start rendering the zoom sequence again.
Ok, I will explain in detail:
First, make sure you saved the location where the zoom sequence ends.
Let's say you have a zoom that ends at 1.27e200, but in the Location dialog, the zoom level is specified with much more decimals.
Let's say your last frame is 90, so the name of the last file is something like 00090_2.05e173.kfb. Then take the end zoom level, from the Zoom field in the Location dialog, and divide it with 2^90. I have made a calculator that can handle very large numbers which you can use if you want, http://biphome.spray.se/karl.runmo/calc.htm
1.27e200 / 2^90 = 1.02589783e173
Paste in the result in the zoom field of the Location dialog.
Start the zoom sequence render again. KF will browse the files in the folder and start counting on 91.
I hope I was able to explain this in an understandable way... wink
I have to say, before it was really very easy - this is a little more complex, but still manageable wink thx for showing me how to, I'll try next time.

And thanks for the other answers, too. Great to get help so fast! smiley

Subtract the desired speed from 1024, so for a -1 use 1023, for -0.667 use 1023.333
In the same way you can reverse the rotation by subtracting from 360, 359 would be a -1 degreee rotation anti-clockwise.
Wow!
How cool is that?! Did you find that out yourself?!!
Thank you! I'll try, as soon as my large render is done.



edit: one more question!  embarrass
If I plan to use rotation in a movie - does it make more sense to use a image size with equal values, like 1024*1024? Or should I always chose the size that I plan to use as movie-size?

edit two ('he won't stop.. :smiley')
my render series should have finished now, but it takes ages for the last frames to render, where now the main mandelbrot comes into view. Actually  it takes longer(10min/frame) than the very firt ultradeep-renders(7min/frame). In between it was as fast as 20sec/frame.
Iterations are now for some reason up to the 1 million, that I had set as max for the final minimandel.

Yet the same first zooms rendered veryvery fast when i was zooming in manually..
Is this a "bug" or do I do something wrong?


* pixels.JPG (54.68 KB, 1051x586 - viewed 161 times.)
« Last Edit: October 18, 2013, 12:23:58 AM by Chillheimer » Logged

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« Reply #119 on: October 18, 2013, 02:27:51 AM »

So here I go again...
I'm rendering the movie right now with the suggested Intel IYUV codec.
when i compare the 'original' keyframe-picture with the corresponding image in the video, the original has a real full hd resolution, while the video doesn't. i selected 1920*1080 during the zoom process as well as in the movie maker..
what am i doing wrong?!

(the different position is due to the rotation and the jpg is compressed to fit the forums 250kb limit, but the blur should show what I mean)


* rendercomparison__compressed.jpg (245.05 KB, 996x1158 - viewed 180 times.)
« Last Edit: October 18, 2013, 02:29:56 AM by Chillheimer » Logged

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