Tim Emit
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« on: January 15, 2013, 09:03:36 PM » |
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Hey.. not sure how many frag users there are out there but I have recently been enjoying the program and a big thanks to the creator and contributors of fragments (pablo,knightly,theli-at) .. I was looking for a way in to getting more from this program in particular the lighting and colouring modules and also how to bring other fragment features (ie. reflections if they are locked out or a different type of renderer) into the piece you are working on.. I will pop this example taken from theli-at psuedokleinian frag... feel free to use as you wish , it's a nice spot.. What I am looking to understand is how to add reflections or improve the textural quality of the objects to make it look metallic using the colouring/lighting modules (as it is it is pretty flat and more like a vector piece than a real object!)... any advice very much appreciated .. thanks Tim ps..remember I am a mathematical imbecile
FOV = 1.25204 Eye = -9.78219,-7.63742,-6.61173 Target = -17.6044,2.84866,-6.82652 Up = -0.798866,-0.601509,0.00022145 EquiRectangular = false FocalPlane = 0.9239 Aperture = 0 Gamma = 0.74075 ToneMapping = 1 Exposure = 1.01019 Brightness = 0.914 Contrast = 1.48515 Saturation = 1.66665 GaussianWeight = 3.1667 AntiAliasScale = 0 Detail = -4.58409 DetailAO = -2.35711 FudgeFactor = 1 MaxRaySteps = 615 Dither = 0.70175 NormalBackStep = 1 AO = 0.188235,0.188235,0.188235,0.69136 Specular = 0.34118 SpecularExp = 1.818 SpecularMax = 26.415 SpotLight = 0.494118,0.423529,0.164706,0.58824 SpotLightDir = 0.40626,-0.65624 CamLight = 0.992157,0.992157,0.984314,1.11538 CamLightMin = 0.18182 Glow = 1,0.478431,0.34902,0.72603 GlowMax = 454 Fog = 0.53704 HardShadow = 0 ShadowSoft = 8.7096 Reflection = 0.82051 NotLocked DebugSun = false BaseColor = 1,1,1 OrbitStrength = 0.5974 X = 0.133333,0.560784,0.6,0.02912 Y = 0.941176,0.941176,0,0.65048 Z = 0.741176,0.294118,0.584314,1 R = 0.286275,0.627451,0.666667,-0.05882 BackgroundColor = 0.52549,0.54902,0.6 GradientBackground = 2.0652 CycleColors = true Cycles = 0.1 EnableFloor = false FloorNormal = 0,0,0 FloorHeight = 0 FloorColor = 1,1,1 MI = 17 Size = 0.99066 CSize = 1,1.4,0.42 C = -0.15652,-1.33912,-2 DEoffset = 0.00048 Offset = 0.06592,-1.7802,-1.7802 MnIterations = 6 ColorIterations = 2 MnScale = 1.977 MnOffset = 1.4074,0.2963,1.60494
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