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Author Topic: Succeess with 3D gravit swirl  (Read 719 times)
Description: Maybe not so great, but still cool swirls
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Alef
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« on: January 03, 2013, 05:50:05 PM »

Previous tries were so ugly, that I decided to start new thread in place of this http://www.fractalforums.com/new-theories-and-research/end-of-greatness/

With third try it looks that I succeeded with gravitational waves swirls. It don't looks like large scale structures of universe (in 2D it looks so), but discontiniuaty along y=0 or x=0  is eliminated and now it is smooth.

radius = sqrt( sqr(zx)+sqr(zy)+sqr(zz) );

angx=atan2(radius+1i*zx);
angy=atan2(zx+1i*zy);
angz=atan2(radius+1i*zz);

zx= cos(frequency*radius+ spin*angx) *radius*scale+Cx;
zy= sin(frequency*radius+ spin*angy) *radius*scale+Cy;
zz= sin(frequency*radius+ spin*angz) *radius*scale+Cz;

Maxiter =4, bailout =5, scale =1.5. frequency, spin and scale are paeameters.










Exponent smoothing coloured 2D with secondary swirls looks like NGC 3810. Of corse galaxies tend to be thin.


« Last Edit: January 07, 2013, 08:56:48 AM by Alef » Logged

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kram1032
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« Reply #1 on: January 03, 2013, 06:25:55 PM »

well, those do look quite wild. smiley

Have you seen my notes on the other thread?
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Alef
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« Reply #2 on: January 04, 2013, 12:17:58 PM »

well, those do look quite wild. smiley

Have you seen my notes on the other thread?
Yup. Throught if considering it's in 3D, formulas seems far above my math abilities;)
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DarkBeam
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« Reply #3 on: January 04, 2013, 12:47:56 PM »

It does not look much like a gravity swirl Azn
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kram1032
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« Reply #4 on: January 04, 2013, 01:26:38 PM »

it mostly just looks swirly.
You gotta keep in mind that this mandelbrot-esque iterative process isn't in any way related to what's actually going on in physics, so the results are arbitary.
Still, it could become something nice with some more tweaking smiley
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Alef
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« Reply #5 on: January 04, 2013, 01:55:01 PM »

It does not look much like a gravity swirl Azn
Well, with introduction of 3rd dimension swirl turns into something chaotic hurt In 2D it's still good old e^i(xy) spiral.

it mostly just looks swirly.
You gotta keep in mind that this mandelbrot-esque iterative process isn't in any way related to what's actually going on in physics, so the results are arbitary.
In 2D I got something that resembles, what would be expected from gravitation. IMHO, it could something to do with, throught of corse it is very far away http://en.wikipedia.org/wiki/Density_wave_theory
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #6 on: January 04, 2013, 07:39:43 PM »

Don't worry, it's all about you consider a success grin
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Alef
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« Reply #7 on: January 07, 2013, 08:55:56 AM »

Our goverment have very interesting wievs of what constitute success  hurt head banging wall vomit; feeling sick sick , but l think this is not so hurt
 
This should be analog of 2D swirl transform. I had a bitt of free time spend on searching for parameters and wievs, so I made slices from z= 0 to 0.75-1. In the XY cutout it have the same swirls as in 2D.


bailout=7 frequency=6 spin=3 scale=1.5 maxiter=4




bailout=6 frequency=6 spin=8 scale=1.75 maxiter=3




The same in ZX. Still swirls, but z=0 have some feature which don't appears in xy.




And in ZY. Almoust no swirls. And axis of rotation or some feature of how trig is executed or something on z=0???



« Last Edit: January 07, 2013, 08:59:06 AM by Alef » Logged

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kram1032
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« Reply #8 on: January 08, 2013, 08:50:56 AM »

those are quite beautiful and remind me a bit of agate stone slices.
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Alef
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« Reply #9 on: January 08, 2013, 06:22:26 PM »

Thanks. Stone slices looks tasty, a like some exotic fruits.
But that ugly line looks like some kind of rotation / symmetry axis, sugesting that it woun't be easy to get rid of it.
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kram1032
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« Reply #10 on: January 09, 2013, 12:40:28 AM »

I wouldn't sink my theeth into them though. They're kinda hard and taste a bit like earth but dryer.
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Alef
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« Reply #11 on: January 09, 2013, 09:21:57 AM »

No axis or other unnecesary features here. Just rotated and cutted fractal of above.



Interesting, if there are mandelbox with rotation aka rotbox, could there be swirlbox?
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cKleinhuis
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« Reply #12 on: January 09, 2013, 10:42:04 AM »

sure there can, i am talking my mouth all the time to include basic transforms in the hybrid process, beginning with
the most basic transforms "add", "mul" but basically ALL flame transformations should be made available for the hybridisation process....
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kram1032
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« Reply #13 on: January 09, 2013, 05:26:34 PM »

this clearly shows some neat, swirly, surprisingly irregular patterns.
What iteration counts are you using?
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Alef
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« Reply #14 on: January 11, 2013, 11:08:44 AM »

I used just 3 - 5 iterations, no more.
IMHO flame transforms should be adapted to 3D first. This was an adaptions, cos there were no formula for z axis.


From the cutouts above I tweaked Dahlia. Without cutouts it is more like onion:
« Last Edit: January 11, 2013, 11:11:16 AM by Alef » Logged

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