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Author Topic: How to...  (Read 938 times)
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Lalla
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« on: July 04, 2012, 09:19:05 PM »

make own formulas for m3d?

Thanks for help.
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taurus
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« Reply #1 on: July 04, 2012, 09:55:15 PM »

afaik no way. but DarkBeam can code almost everything suggested to a fractal formula - even spaghetti  wink
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cKleinhuis
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« Reply #2 on: July 04, 2012, 10:24:15 PM »

You take a decent c compiler and extract the bin file of the compiled code as plugin for the delphi program smiley
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Lalla
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« Reply #3 on: July 05, 2012, 11:27:18 AM »

mmm...I don't understand nothing... cheesy so...thanks "the same"... wink
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taurus
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« Reply #4 on: July 05, 2012, 12:06:45 PM »

mmm...I don't understand nothing... cheesy so...thanks "the same"... wink

ok, joke was an insider... grin

m3d has no formula editor or even more a formula compiler (like ultrafractal). formulas are implemented as dll's (in formula folder).
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when life offers you a lemon, get yourself some salt and tequila!
Lalla
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« Reply #5 on: July 05, 2012, 01:52:03 PM »

So, If I want implement my own formulas, I must use only a c compiler, trasform formulas with it and then put it as dll's on m3d, right?
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DarkBeam
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« Reply #6 on: July 05, 2012, 07:05:15 PM »

So, If I want implement my own formulas, I must use only a c compiler, trasform formulas with it and then put it as dll's on m3d, right?


Nonono... grin It's not absolutely easy as that.

Please it's plenty of softwares with editable formulas, use them and when (and if) you come with an extremely interesting variation not present in MB3D yet - ask cheesy
Remember to do some test renders to show us effects of your transform, too. smiley
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Alef
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« Reply #7 on: July 25, 2012, 06:53:36 PM »

You can only use fragmentarium. It have built in compliller, so you can write down formula and compile it. But its sintaxsis would be pretty hard as it uses graphic card. Never tested.

Easyest way is to download Chaos pro, run it and open edit formulas. It have pretty basic (delphi, c++) syntaxis. If you had used UF, you 'll found it pretty similar, with more normal programming language. It just is much weaker raytracer than M3D or Fragmentarium, and you can not hybridise formulas as in M3D, the most fun feature of Mandelbulb3D.

I haven't explored this formula much, tried just for a few days, but it looks pretty nice:
http://www.fractalforums.com/new-theories-and-research/new-3d-pattern-box/
« Last Edit: July 25, 2012, 07:08:33 PM by Asdam » Logged

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