Wow, you got Fragmentarium running on a Raspberry-Pi? Amazing.
How fast is that Mandelbrot (you can see FPS when running in continous mode)?
QGLFramebufferObject: Framebuffer incomplete attachment.
QGLFramebufferObject: Framebuffer incomplete attachment.
QGLShader::compile: "Error: 2001: Syntax error".
"
QGLShader::compile: "Error: 2001: Syntax error".
"
QGLFramebufferObject: Framebuffer incomplete attachment.
QGLFramebufferObject: Framebuffer incomplete attachment.
it loop with this error : Mesa 7.7.1 implementation error: Infinite loop detected in fragment program
Any idea ?
Not sure about the Framebufferobject, but perhaps floating point textures are not supported?
What about the "2D systems/Game of Life.frag" - does this run? What if you change buffers to: "#buffer RGBA8"?
>> it loop with this error : Mesa 7.7.1 implementation error: Infinite loop detected in fragment program
Perhaps loop iteration count needs to be determinable at compile time? (This is required by OpenGL ES).
Try locking the MaxRaySteps in the 'Raytracer' tab (click the padlock) and recompile.