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Author Topic: Recent features - please explain?  (Read 1019 times)
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quaestor
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Posts: 7


« on: June 27, 2012, 06:58:31 PM »

I can't figure out the recent 'Fog' settings on the 'Shaders' tab (I guess that's the "volumetric fog"?). The 'Auto fog' button works well, but I'm a control freak and would like to know what things do and how they work cheesy, and manually tweaking those parameters doesn't yield anything predictable.
Also, I'm mystified by 'Background 3' and 'Fog 3' in the 'Colours' section - I've tweaked those two all kinds of ways in combination with colors 1 & 2 and have no clue what they do.
Last thing: I think I sort of understand the 'Volumetric light' settings, but I don't get why some settings render very quickly (seconds or minutes) but a slight tweak away from those settings yields an estimated time on the order of hours.
All in all, though - excellent program (once I climbed over the navigation learning curve o_o). Worlds better than the Mandelbox navigation in certain other programs[1]. All of them, really cheesy.

[1] The GPU realtime programs are great for exploring; not so great for controlling palettes, render settings, etc.
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taurus
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profile.php?id=1339106810 @taurus_arts_66
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« Reply #1 on: June 28, 2012, 06:42:17 PM »

try this. should answer most of your questions...

Code:
Mandelbulber 1.121;

image_height 800;

view_point_x 9.808550044642768;

view_point_y -13.3679927290974;

view_point_z -8.2284178040485649;

angle_alfa 29.999999999999996;

angle_beta 20;

zoom 6.666666666666667;

formula 8;

quality 2;

brightness 0.80000000000000004;

ambient_occlusion 2;

glow_intensity 0.10000000000000001;

glow_color_1_R 65535;

glow_color_1_G 1935;

glow_color_1_B 0;

glow_color_2_R 64715;

glow_color_2_G 65535;

glow_color_2_B 0;

background_color_1_R 65535;

background_color_1_G 51968;

background_color_1_B 34596;

background_color_2_R 49582;

background_color_2_G 26523;

background_color_2_B 26523;

background_color_1_G 51968;

background_color_1_B 34596;

coloring_random_seed 23423;

coloring_speed 2;

coloring_palette_offset 25.5;

fish_eye 1;

mandelbox_scale 2.5;

mandelbox_color_Sp1 0.5;

volumetric_fog_density 0.40000000000000002;

volumetric_fog_colour_1_distance 0.10000000000000001;

volumetric_fog_colour_2_distance 0.20000000000000001;

volumetric_fog_distance_factor 0.20000000000000001;

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when life offers you a lemon, get yourself some salt and tequila!
quaestor
Forums Newbie
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Posts: 7


« Reply #2 on: June 29, 2012, 09:27:47 PM »

As it turns out, that's not actually helpful at all for the fog parameters. Same boat as before; regardless of how I tweak the parameters, I do not get consistent, explicable results. "Fog colour 1 distance" - distance from what?! The camera? The surface? Fog colour 2? "Fog distance factor" - this is worse that the other two. Not only is it a distance from some undefined something-or-other, it's a *factor* as well...
OK, the background I get. You just have to be zoomed waaaay out to see the effect of color 3.
And thanks for the help with volumetric lights, btw.
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Buddhi
Fractal Iambus
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Posts: 895



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« Reply #3 on: July 28, 2012, 12:03:05 PM »

Fog colour 1 distance and Fog colour 2 distance are distances from the fractal surface where the colour of the fog changes to next one (colours defined by Colours/Fog 1,2,3). Fog distance factor decides how far from the fractal surface the fog will be dense. After this distance the fog will be almost not visible.
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