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Author Topic: Doyle spirals  (Read 3220 times)
Description: A script to render Doyle spirals
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knighty
Fractal Iambus
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Posts: 819


« on: May 26, 2012, 03:52:36 PM »

Inspired by Jos Leys work.
http://www.josleys.com/show_gallery.php?galid=265
http://www.josleys.com/article_show.php?id=3

See also:
http://klein.math.okstate.edu/IndrasPearls/cusp.pdf

* doyle_spirals.zip (17.57 KB - downloaded 214 times.)

* DS.jpg (154.68 KB, 937x672 - viewed 941 times.)
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #1 on: May 26, 2012, 05:20:07 PM »

You are ... absurdly wonderful dancing banana dancing banana dancing banana

I never understood a word of this...
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No sweat, guardian of wisdom!
Syntopia
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syntopiadk
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« Reply #2 on: May 26, 2012, 11:41:16 PM »

Another great script, Knighty.

I see you found a work-around for doing some of the work in the vertex shader :-) I'll add vertex init-hooks to the raytracers - it is a good idea. Also, you are right that thes pre-calculations should run on the host, but it would be difficult to implement. It would require embedding a dynamic c-compiler, and implement something like the GLSL matrix and vector classes.
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knighty
Fractal Iambus
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Posts: 819


« Reply #3 on: May 27, 2012, 08:32:52 PM »

Thank you Darkbeam and Syntopia.
I see you found a work-around for doing some of the work in the vertex shader :-) I'll add vertex init-hooks to the raytracers - it is a good idea. Also, you are right that thes pre-calculations should run on the host, but it would be difficult to implement. It would require embedding a dynamic c-compiler, and implement something like the GLSL matrix and vector classes.
It wouldn't be possible without the feature you provided to embed vs code wink
I don't think it is necessary to go for a compiler. An interpreter would be sufficient. Anyway, this is not a priority IMHO.
BTW, what happened to reflections in the last version's renderers?
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Syntopia
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syntopiadk
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« Reply #4 on: May 28, 2012, 10:17:26 PM »

BTW, what happened to reflections in the last version's renderers?

Hmm. They were removed when I refactored some code. They will be put back in, but I need some more generic code to make them work with Image-Based Light.
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benoit-1842
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Posts: 4


« Reply #5 on: June 16, 2012, 06:20:03 AM »

Wow I love your work !!!!!  I like the spiral and the fluid bubble.  I am new and very beginner to fragmentarium ( I download the program and messing with it).  Can you give me some clues to how I can get a masterpiece like yours and even to animate it...

Thanx in advance

Ben
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #6 on: June 16, 2012, 11:15:05 AM »

Wow I love your work !!!!!  I like the spiral and the fluid bubble.  I am new and very beginner to fragmentarium ( I download the program and messing with it).  Can you give me some clues to how I can get a masterpiece like yours and even to animate it...

Thanx in advance

Ben

Download the .zip attachment. For animations, I fear it's not possible? wink
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matsoljare
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« Reply #7 on: June 16, 2012, 06:23:59 PM »

What if you were to replace each sphere with just a dot of light at the center?
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Syntopia
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syntopiadk
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« Reply #8 on: June 16, 2012, 11:17:56 PM »

For animations, I fear it's not possible? wink

Possible, but not as easy as M3D. You will have to base animation on the' time' variable in the script (place 'uniform float time;' at top of script), and use animation menu to export single images. Then use something like VirtualDub and HandBrake to create animation.

Example:
<a href="http://www.youtube.com/v/ShGAnWlCzDU&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/ShGAnWlCzDU&rel=1&fs=1&hd=1</a>
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