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Author Topic: Fragmentarium 1.0.31  (Read 15863 times)
Description: OpenEXR + Scripting + Anisotropic HW filter + Interactive Feedback Arrays !!!
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3dickulus
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« Reply #45 on: September 13, 2016, 10:56:33 AM »

added a couple of things that I think were conspicuous by their absence

+ added ETA to progress dialog
+ changed "F9" behavior: if keyframes exist highlight the current keyframe preset in the text editor, if no keyframes highlight the current preset
+ added "Save" feature to image preview dialog
+ fixed comboslider highlight for locked uniforms
+ adjust slider step with RMB click on slider, no longer on arrow keys
+ added script entries to the help menu
+ prefs option to use #define or const for locked uniforms
+ added a timeline editor (for easing curves) RMB click on time slider
+ added video encoder dialog to render menu (mencoder and ffmpeg option files in Misc folder)
 
and hopefully I didn't add/create more bugs than I squished

sources and win exe packages available at digilanti.org/fragmentarium
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« Reply #46 on: September 13, 2016, 04:09:04 PM »

sorry to be  a noooooob.. ok if i have your 1.0.25 running on windows , I took the Fragmentarium-1.0.26-nv-exr.exe and put it in my folder with all my libs etc where 1.0,25 is , it opens fine and seems to run well.. is this all i needed to do?  and is there anything i can do to test/check it for you?
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3dickulus
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« Reply #47 on: September 13, 2016, 05:18:28 PM »

if i have your 1.0.25 running on windows , I took the Fragmentarium-1.0.26-nv-exr.exe and put it in my folder with all my libs etc where 1.0,25 is , it opens fine and seems to run well.. is this all i needed to do?
yes, that's it, v1.0.26 is compiled against the same dlls as v1.0.25
if you have dlls from v1.0.25 all you need to download is the "exe-only" zip

  is there anything i can do to test/check it for you?
just use it as you would in your average everyday fractal exploration and post in the Programming/Fragmentarium board if something doesn't work or you have a problem finding/using a feature,

after installing your favorite video encoder (mencoder or ffmpeg or...) you only have to setup the encoder dialog once and it should remember all of the settings

the timeline editor is very simplistic, it is for positioning existing easing curves, you have  to add some first before opening the timeline dialog, that means actually having applied a few and creating a preset that has the entries in the text editor.

review the "3Dickulus.changes" doc for some details on hot keys and mouse buttons

that's about it cheesy have fun  A Beer Cup
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« Reply #48 on: September 13, 2016, 06:14:58 PM »

@Dick..really appreciated , thanks for your hard work  afro
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« Reply #49 on: September 13, 2016, 09:29:00 PM »

3Dickulus, installed the executable, looks like all is working perfectly smiley
Thank you very much for all your work!
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3dickulus
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« Reply #50 on: September 16, 2016, 07:58:32 AM »

ty cheesy

for those who replace only the executable when upgrading v1.0.25 -> v1.0.26 you will need these files for the Misc folder or make your own with the options you prefer, these files consist of one line of video encoder options...

mencoder.opt
Code:
-of lavf -ovc x264 -lavcopts vcodec=libx264 -x264encopts crf=25

ffmpeg.opt
Code:
-b:v 2400k -bt 3400k -vcodec libx264 -coder 0 -bf 0 -refs 1 -level 30 -bufsize 1835k -maxrate 30M

mencoder-overcomplete-wavelet.opt
Code:
-vf ow=6:3:3:unsharp=c3x3:0.5:l3x3:0.5 -of lavf -ovc x264 -lavcopts vcodec=libx264 -x264encopts crf=25
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« Reply #51 on: September 25, 2016, 12:06:22 AM »

Yet another patch release cheesy

Replaced hard coded path separators with QDir::separator so it should be fine with "\" or "/" in paths.
Fixed the uniquename problem (I hope) so any number of spaces dots and dashes in paths or filenames should be ok

Added a nifty feature prompted by sabine62, now saves params in PNG file, Render->Screen shot to create a small thumbnail, this file can then be dragged and dropped onto Fragmentarium and it will read the params from the PNG and set them (if they exist) in the variable editor.

EDIT: WIN DLL PATHS

1. info can be found here http://www.codeguru.com/cpp/w-p/dll/article.php/c99/Application-Specific-Paths-for-DLL-Loading.htm

2. move iconengines  imageformats  platforms into C:\Qt\5.4\mingw491_32\plugins\
I found solution 2 is the easiest wink I will try to address this in the next patch release
« Last Edit: October 01, 2016, 10:43:48 PM by 3dickulus, Reason: WIN DLL PATHS » Logged

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« Reply #52 on: October 03, 2016, 01:04:07 PM »

Works like a charm:)

But can I ask under which tag in the exif of the png  I can find the settings? Or did you hide them elsewhere?wink
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« Reply #53 on: October 03, 2016, 02:01:51 PM »

"fRAg"
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« Reply #54 on: October 03, 2016, 02:08:25 PM »

Thank you!
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« Reply #55 on: October 15, 2016, 03:11:59 AM »

Now has a Windows installer!!!

Tested on Windows 10
installs to user space folder named Fragmentarium
adds executable to start menu
allows selection of GL >< 4.0 and +- OpenEXR versions
allows selection of subcomponents

Runs without Qt + MinGW

The installer generates a Maintenance Tool exe, for the moment it can be used to un-install but may be used for updates in the future wink
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« Reply #56 on: October 15, 2016, 11:28:25 AM »

Works really nice on win7 64-bit! Thank you for that, Dick, saves me a bunch of grey hairs more trying to get the source compiled:}  A Beer Cup A Beer Cup A Beer Cup
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« Reply #57 on: October 15, 2016, 05:49:32 PM »

And I work on windows 7x64.
However, the graphics processor is not running.
Render running on the CPU. No !!!
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3dickulus
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« Reply #58 on: October 15, 2016, 05:59:39 PM »

Fragmentarium is not programmed to select GPU or CPU, it only uses what the gfx driver makes available, it should use whatever your desktop is using.

I see some downloads of the installer by Ubuntu linux, a reminder, this installer is for Windows only!
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« Reply #59 on: January 17, 2017, 12:36:18 AM »

Fragmentarium v1.0.30

+ fixed jumpy sec:frame readout on time slider
+ fixed start/stop bug when animation length is shorter than easingcurve duration

reminder: use the MaintenanceTool for updates

edit: source code is always available just ask smiley
« Last Edit: January 17, 2017, 12:45:38 AM by 3dickulus » Logged

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