Changes since v0.9.5
+ Stops playing/rendering at the end of animation.
+ Saves render "frames per second" as app setting so it gets set where you
left it from the last run.
+ Time represented as frame ticks rather than floating point seconds.
+ Setting and saving camera spline path controlpoints as "KeyFrame"
presets. Menu item "Edit->Insert Command->Presets->Insert Preset
From Current Settings" or hotkey "F8" (see tutorial 30)
+ Tests for user added AutoFocus checkbox in Raytracer tab, focalplane
tracks target when enabled. (see tutorial 31)
+ Setting and saving In/Out easing curves for any/all single "Float"
parameter. Menu item "Edit->Add Easing Curve" or hotkey F7
(see tutorial 32)
+ Shows spline paths and controlpoints when in Progressive/Stop mode.
(still not quite right but definitely helps me as an animator/artist)
+ Toggle setting for spline rendering in case your projection or engine
doesn't display them properly.
+ Camera follows spline path when in Animation/Play mode.
+ Camera follows spline path when in Animation/Stop mode when the time
slider is moved.
+ When in Progressive/Stop mode the "view vector" connects points between
the Eye and Target paths relative to frame number when the time slider
is moved.
+ Displays current rendered frame when saving animation to disk so that if
something isn't set right or didn't hookup the way you expected you can
stop that 45000 frame animation and fix it without waiting until it's
finished 8 hours later. (depending on your hardware)
+ Ticks on TimeSlider representing keyframes
+ Saves current animation FPS and duration with default preferences settings
on close
+ Syntax Highlighter fixed?
+ Added braket highlighting
+ Animation switches from play to stop at the end
- glu library dependancy removed
+ Uses QMatrix4x4 perspective and lookat
+ Now Float 1 -2 -3 -4 widgets can have easing curves
+ Easing curves can loop multiple times
+ Easing curve loops can ping pong
+ Tabs remember thier fragment and settings when switching.
+ Calls for QTextEdit replaced with Fragmentarium::Gui::TextEdit() (our class)
+ Reworked the OutputDialog class so it uses a Ui file and now it remembers
last state and allows for rendering a subset of total frames.
+ Reworked the Preferences Dialog class so it uses a Ui file
+ Added line numbers to editor and preferences flag to turn on/off.
+ Version sensitive GLSL source highlighter 1.0 - 4.4 defaults to 1.1
+ Using glsl.xml from
http://renderingpipeline.com/2013/12/glsl-syntax-highlighting-for-opengl-4-4/+ Find text function Ctrl+F
+ Spline paths occluded by object (lin & win)
+ Added GPU asm browser displays vertex and fragment asm code of fragshader and buffershader
+ if no nVidia card is found the Shader Asm menu item is removed
+ now can save only Easing Curve Settings in preset named "Range-nnnn-nnnn"
+ Preferences option to save easing curve settings with named preset
+ when a preset keyframe is selected the coresponding text and controlpoint is highlighted
+ F9 will blockmark the currently selected keyframe (F8 will replace it with the current settings)
+ [spacebar] toggles animation play/stop
+ added preferences option for infinite loop play
+ added preferences option for text editor stylesheet
- Removed platform build folders,
Using QtCreator to load the Fragmentarium.pro file should work on all platforms,
CmakeLists.txt should also work on all platforms. Input and tweaks are welcomed.
+ added scripting abilities
+ fixed the input widgets allowing user to type input
+ increased the decimal places for input boxes from 5 to 9
+ implemented OpenEXR RGBA16F image output for v1.0.10
+ added OpenEXR RGBA16F textures for Sampler2D v1.0.10
+ can save depth values to alpha channel in OpenEXR image output
+ added preferences option to save easing curve settings when creating named preset
+ reworked easing curve settings, no "///" preprocessor flag required
+ when a preset name begins with "Range" it will contain only currently active easing curve settings
+ Anisotropic filtering for textures
+ Mipmaps for textures
+ mklinux.sh and mkmingw.bat will compile OpenEXR static libs and Fragmentarium and install exe + Examples/* + Misc/* to a working folder.
+ mklinux.sh should also work for OSX ( thanks visual.bermarte @ fractalforums.com
)
+ Tool bars remain as user set them when switching to/from fullscreen
+ Textures are persistent when switching to/from fullscreen and when switching textures
+ LoopPlay only loops in "Play" mode
+ Fixed the timeSlider max value to keep in sync with framerate/duration
+ EXR textures use RGBAF format
+ Context menu available in full screen mode (Shift+RMB)
+ Adding language translations...
+ All motion actions are now scaled to step size, set with shift->wheel or keypad 1-2-3, 5 resets to default
+ fixed Easing Curve Ping Pong Loop bug
These came about after collaborating with Matt Benesi
+ Added special "feedback array" uniform so frag code can get mouse click locations
+ enabled screenTo3D function, read out object XYZ @ mouse pos in status bar tnx M Benesi
+ enabled MiddleButton (Wheel) click = center screen at this location
+ Shift+Tilde key resets camera to look at origin 0,0,0
+ LMB+Shift+Alt rotates around target
+ CTRL+LMB record mouse pos and increment feedback array counter
+ CTRL+Alt+LMB record mouse pos to feedback array
+ CTRL+SHIFT+LMB erase last mouse pos from feedback array and decrement counter
+ fixed Texture Persistence bug
+ Qt5.4 loads EXR format but doesn't save this format so still need OpenEXR static libs for that
Thank you M Benesi for
all of your input.