Logo by RedBug - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. March 29, 2024, 01:21:48 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Mandelbulb 3D. Moving color.  (Read 338 times)
0 Members and 1 Guest are viewing this topic.
Ajnariom
Forums Newbie
*
Posts: 6


« on: April 01, 2013, 03:31:04 PM »

Hi guys!  howdy
I attached the video to the message. This is my first video - sorry for the quality.
Sorry, i don't know how it say in english, but i'll try.
As you can see when I move along the fractal its color changes. As if gradient floats on the surface. I don't have the color variables in animation, only moving in space. How can I avoid this?
How to make a coloration static? Is it possible?

<a href="http://www.youtube.com/v/jtIJwjaeupE&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/jtIJwjaeupE&rel=1&fs=1&hd=1</a>

<a href="http://www.youtube.com/v/oPWBCgWg3gs&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/oPWBCgWg3gs&rel=1&fs=1&hd=1</a>
Logged
Jesse
Download Section
Fractal Schemer
*
Posts: 1013


« Reply #1 on: April 03, 2013, 01:31:05 AM »

Hello,

if you have set the 'Col. var. on Z' (in the lighting/Object section) different to zero (select the slider and press '0' on the keyboard to set it to exact zero), there will be always color changes if you change the distance to the object. 'Z' is meaning here the distance to the object, like the Zbuffer.

But there still are changes if you approach an object because of the automatic surface detection.  There is no true surface for most fractals, the surface is always some amount in front of the estimated 'true' object and this distance will change on zooming or getting closer, because if you set 'Vary DE stop on FOV' the distance of the surface is varying on depth.

Dependend on the coloring settings and the specific formulas, the iterations and the colors might shift.
Coloring on the '2nd choice' like Orbit Trap is less affected to changes, so this option might also an option to consider.

hth
Logged
Ajnariom
Forums Newbie
*
Posts: 6


« Reply #2 on: April 03, 2013, 12:49:00 PM »

Hi Jesse. Thanks for help.

Setting  'Col. var. on Z' to zero and turn off 'Vary DE stop on FOV' works fine for me.

<a href="http://www.youtube.com/v/Z4dKJ0kIorg&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/Z4dKJ0kIorg&rel=1&fs=1&hd=1</a>


Thanks again for amazing program!
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Moving render jobs from one UF5 install to another UltraFractal Humbug 10 3083 Last post May 06, 2009, 06:24:31 PM
by Humbug
moving up Mandelbulber Gallery taurus 0 1032 Last post May 06, 2011, 11:12:12 AM
by taurus
Color sliders on mandelbulb 3d feature request « 1 2 3 » Lalla 43 6977 Last post September 09, 2012, 04:15:03 PM
by Alef
Do parameters save color info - Mandelbulb 3D Mandelbulb 3d webTech 4 2999 Last post January 27, 2015, 04:11:46 AM
by webTech
Moving fire. Frax animation Animations Showcase (Rate My short Animation) Xrlcreative 0 638 Last post May 14, 2015, 08:20:15 AM
by Xrlcreative

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.366 seconds with 24 queries. (Pretty URLs adds 0.032s, 2q)