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Author Topic: I just want to find a Place to land  (Read 1794 times)
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trafassel
Fractal Bachius
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Posts: 531


trafassel
« on: March 07, 2012, 09:09:25 PM »

I just want to find a Place to land



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10604

public override void Init() { base.Init();if(GetString("intern.Formula.TempUpdateVal")!="58abbc5ba87caa9b558e8687c8272b0e"){SetParameterBulk("<Entry Key='Border.Max.x' Value='-57.3900978577456' /><Entry Key='Border.Max.y' Value='41.9697083661933' /><Entry Key='Border.Max.z' Value='41.6151628604159' /><Entry Key='Border.Max.zz' Value='0' /><Entry Key='Border.Min.x' Value='-57.390097859258' /><Entry Key='Border.Min.y' Value='41.9697083646811' /><Entry Key='Border.Min.z' Value='41.6151628595654' /><Entry Key='Border.Min.zz' Value='0' /><Entry Key='Formula.Mandelbulb.Pow1' Value='2' /><Entry Key='Formula.Mandelbulb.Pow2' Value='2' /><Entry Key='Formula.Mandelbulb.Pow3' Value='2' /><Entry Key='Formula.Static.Cycles' Value='290' /><Entry Key='Formula.Static.Formula' Value='-1' /><Entry Key='Formula.Static.jx' Value='1.1' /><Entry Key='Formula.Static.jy' Value='0' /><Entry Key='Formula.Static.jz' Value='1' /><Entry Key='Formula.Static.jzz' Value='0' /><Entry Key='Formula.Static.MinCycle' Value='290' /><Entry Key='Transformation.3.AngleX' Value='0' /><Entry Key='Transformation.3.AngleY' Value='0' /><Entry Key='Transformation.3.AngleZ' Value='0' /><Entry Key='Transformation.3.CenterX' Value='-0.407525953022069' /><Entry Key='Transformation.3.CenterY' Value='2.56540588074062' /><Entry Key='Transformation.3.CenterZ' Value='0.07803688462125' /><Entry Key='Transformation.AngleX' Value='0' /><Entry Key='Transformation.AngleY' Value='0' /><Entry Key='Transformation.AngleZ' Value='0' /><Entry Key='Transformation.Camera.AngleX' Value='-50' /><Entry Key='Transformation.Camera.AngleY' Value='0' /><Entry Key='Transformation.Camera.AngleZ' Value='-50' /><Entry Key='Transformation.Perspective.Cameraposition' Value='0.3' /><Entry Key='Transformation.Stereo.Angle' Value='-9' /><Entry Key='Transformation.Stereo.EyeDistance' Value='0.5' /><Entry Key='View.Height' Value='720' /><Entry Key='View.Perspective' Value='1' /><Entry Key='View.Width' Value='1280' /><Entry Key='intern.Formula.TempUpdateVal' Value='58abbc5ba87caa9b558e8687c8272b0e' />");} additionalPointInfo=new AdditionalPointInfo();} public override long InSet(double ar, double ai, double aj, double br, double bi, double bj, double bk, long zkl, bool invers) { double gr=50000; double xx, yy, zz; long tw; int n; double x=0,y=0,z=0; double r_n = 0; xx = x * x; yy = y * y; zz = z * z; tw = 0L; double r = Math.Sqrt(xx + yy + zz); double scale = ar; additionalPointInfo.red=0; additionalPointInfo.green=0; additionalPointInfo.blue=0; for (n = 1; n < zkl; n++) { if(scale<-1) scale=scale-ai*(scale+1);bool xneg=(x<0); if (x > 1) x = 2.0 - x; else if (x < -1) x = -2.0 - x; if (x > 1) x = 2.0 - x; else if (x < -1) x = -2.0 - x; if (x > 1) x = 2.0 - x; else if (x < -1) x = -2.0 - x; if (x > 1) x = 2.0 - x; else if (x < -1) x = -2.0 - x; if (x > 1) x = 2.0 - x; else if (x < -1) x = -2.0 - x; if (x > 1) x = 2.0 - x; else if (x < -1) x = -2.0 - x; bool yneg=(y<0); if (y > 1) y = 2.0 - y; else if (y < -1) y = -2.0 - y;bool zneg=(z<0); if (z > 1) z = 2.0 - z; else if (z < -1) z = -2.0 - z; double fixedRadius = 1; double minRadius = 0.00001; xx = x * x; yy = y * y; zz = z * z; double length= r = xx + yy + zz;if(r!=0) { additionalPointInfo.red+=xx/r; additionalPointInfo.green+=yy/r; additionalPointInfo.blue+=zz/r;}if (length > gr) { tw = n; break; } double mult=1; if (length < minRadius) { } else if (length < fixedRadius) { mult=fixedRadius/(length); } mult*=scale; x*=mult; y*=mult; z*=mult;if(x<0) {x=-x;} x+=br; y+=bi; z+=bj;} if (invers) { if (tw == 0) tw = 1; else tw = 0; } return (tw);}
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