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Author Topic: Beetlebrot  (Read 8204 times)
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reesej2
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« Reply #15 on: March 24, 2010, 08:21:50 AM »

Oh, I like the Julias. How is that moving through the plane? In a line? If it's a line it's an interesting one, all that switching between connected/disconnected Julias.
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kram1032
Fractal Senior
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Posts: 1863


« Reply #16 on: March 24, 2010, 06:23:22 PM »

still nice but lol:
Yet another example for bugs making it more interesting.
What tells us that for life?
Living without error = Being boring or feeling bored.
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Schlega
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Posts: 63


« Reply #17 on: March 24, 2010, 11:44:35 PM »

Oh, I like the Julias. How is that moving through the plane? In a line? If it's a line it's an interesting one, all that switching between connected/disconnected Julias.

I just picked some points outside of the mandelbrot type and let Chaospro interpolate between them. I'm trying to write a program that will detect a path along the boundary and animate those Julias, but I'm having some trouble with it.

still nice but lol:
Yet another example for bugs making it more interesting.
What tells us that for life?
Living without error = Being boring or feeling bored.

Quite true  grin
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Timeroot
Fractal Fertilizer
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Posts: 362


The pwnge.


WWW
« Reply #18 on: March 25, 2010, 12:08:47 AM »

What *is* the error? It sounds interesting!   grin
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Someday, man will understand primary theory; how every aspect of our universe has come about. Then we will describe all of physics, build a complete understanding of genetic engineering, catalog all planets, and find intelligent life. And then we'll just puzzle over fractals for eternity.
reesej2
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« Reply #19 on: March 25, 2010, 01:57:41 AM »

Wow, detecting a path along the boundary? That sounds really tricky... Good luck with that, I'd love to see the result!
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Schlega
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Posts: 63


« Reply #20 on: March 25, 2010, 02:36:07 AM »

What *is* the error? It sounds interesting!   grin

In my squaring function, I had x2+y2+z2 where I meant to put x2+y2.

Wow, detecting a path along the boundary? That sounds really tricky... Good luck with that, I'd love to see the result!

Thanks. If I ever get it working you will!
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Schlega
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Posts: 63


« Reply #21 on: March 27, 2010, 02:33:49 AM »

I didn't get the results I wanted, but sorting boundary points by angle seems good enough for now.

<a href="http://www.youtube.com/v/XKJLDDMudpQ&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/XKJLDDMudpQ&rel=1&fs=1&hd=1</a>
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reesej2
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« Reply #22 on: March 27, 2010, 02:38:34 AM »

Very nice! Looks like you're wobbling back and forth across the boundary. Incidentally, you might want to slow it down a little--sometimes it changes so quickly I don't have time to spot it! Actually, that might just be a problem with crossing the border in general.
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #23 on: March 26, 2011, 01:50:23 PM »

Here is a quaternion implementation for Mandelbulb. Due to the formula complexity, takes ages to render even if the size is 200x200 undecided


Mandelbulb3Dv16{
N....UA....m....w....2....U0AShtAEK7.H5bvWPNTI3ElgrfaBpjqzPVnfjlJc0BzKQepkE3RW.k
................................pYWGHo8/Xz1........A./..................y.2.....
................/ME//....6kVM...82....E2.....IrqizNQX7tD...........c./...w1....U
z.EnAnQD..../..GVf53iSIozAnAnAnAnAyjaNaNaNaNKz1..................y1...sD...../..
.wHnAnQDPTzMS4rMGy1..........U4FWpEfUsfjyEeJWZXfcrnqrDablBaYzC6QPfEfUsfDlToq8o86
yufxg7K1h0WjyK23NnNQX7tj......o60.....................sD..kz0...................
.............................UJRR4.wppN.6OLb/.mRR4.irpN.EVLb/UCSR4..............
................E..........U..6.4/...61...EB....I....U3....3....m....IX1...UiePI
..kI4ydelyjeYFnzTeOgzf8Nos8.1c..zzzz.MQizccZWGyD7EdGkxmWcz1...........k.8.kXWF1.
QvM93P58iz9GMmnWK2zwz0..........ZM1IyDL7O.kjthne8d.kzm0Ju0SpJhyD.m1wnEqe5zP.FcEz
4NqQ.6UkKZMxkayjtodIWOorVyvkhw1ZBGouzKF.8wDJ030.8B6ewXyKUzXbbFpvWtc6.l4zvm1FFj1E
3EU00U5GZ.EBK2Ean0HxzGPFm0nvAI.kddPEmLBlt.2...uBZ.EHVM/.zzFoTu2.cxo7.szDnueM.g5P
D/EzTt6Ul/kF.V1.Qs5crI0.B3W3..bTUSH7.oI6K..ly/uBZ.EHVM/.Mw5crI0.B3W3.kqTUSH7.oI6
K..kz/uBZ.EHVM/....crI0.zzFoTu2.yzngi84.xzZX.45..IaMUELNoJ46YJ46XVa9e/rN..UOkR4.
E....I....E.....I.........kLAxqNoE2...pPrJaQ....................................
...................../........................................zD........kz1.....
...wz.........zD........kz1.....................................................
.....................2.....3....7....2JRVF5IjR5.................................
...............................E........................................kz1.....
...wz.........zD........kz1.....................................................
................................/....E/.........TJ2SkF1F........................
........................................U.2.....................................
................................................................................
..........................................E.....I....A....kLVF4N1/..............
...................................................wz.........zD........kz1.....
................................................................................
.....................................................2.....3....2....wpIX34PdtqN
klKRn/......................................................../E........E.2.....
...2./......../E................................................................
................................................................}
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No sweat, guardian of wisdom!
Schlega
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Posts: 63


« Reply #24 on: December 23, 2011, 09:30:21 AM »

Hey, it's been a while since I've been here.

DarkBeam, I tried to look at your quaternion implementation, but it just says "Error, formula option is not valid." Am I doing something wrong?
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