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Author Topic: Yet another realtime viewer  (Read 14363 times)
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bib
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« Reply #15 on: January 16, 2010, 06:33:33 PM »

Bib: If you really want to explore the different powers of the mandelbulb you might want to implement some sse math for them also, the difference in speed is probably 20x. It might require a bit of c++ knowledge but copy pasting the pwr8 one it should just be changing the math expression (although the program will still need to be recompiled).

Interesting pictures where is the first one taken from?

Unfortunately I don't program, and I don't know exactly where I took the pictures, I did not note down the coordinates sad

Here is another one, in Power 8

Can't wait for a faster version of your program smiley


* shortcut s.jpg (109.7 KB, 1024x500 - viewed 671 times.)
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kram1032
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« Reply #16 on: January 16, 2010, 06:49:04 PM »

Yay, very cool cheesy
Too bad xp doesn't like dx10...
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Isokron
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« Reply #17 on: January 16, 2010, 07:46:00 PM »

Trifox: Sorry, still not sure what you mean, I cant spot any rectangular stuff in that pictures. Do you mean perhaps the way thin waffer structures get missformed and have holes in them? Thats because the voxel fields just take point samples on a grid and those waffer will sometimes fall between the points until the grid get refined enough. I guess that could be fixed if someone who understand DE better than me would add in so that it would consider any point within the current voxel size from the inside to be inside.

Bib: seems like you figured out how to change the shader fx files at least, or did you photoshop the colors of some of those pictures?
Im afraid that I wrote the program the fastest I could come up with, so no easy speedups from me (for the pwr8 at least).
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cKleinhuis
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« Reply #18 on: January 17, 2010, 01:29:15 PM »

it says on a friends computer d3dx10_42 is missing, but it is a directx11 version installed sad

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Isokron
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« Reply #19 on: January 17, 2010, 03:16:18 PM »

Try installing this and see if it helps
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553
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bib
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« Reply #20 on: January 17, 2010, 06:10:48 PM »


Bib: seems like you figured out how to change the shader fx files at least, or did you photoshop the colors of some of those pictures?
Im afraid that I wrote the program the fastest I could come up with, so no easy speedups from me (for the pwr8 at least).

I changed the color/contrast with another software.

Here is another one:

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cKleinhuis
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« Reply #21 on: January 18, 2010, 12:20:09 AM »

possibility for editing the shader files would also be awesome ...

... we need to fix that precision thing !
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Melancholyman
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« Reply #22 on: January 18, 2010, 01:09:08 AM »

I get d3ddx9_42.dll is missing!  sad sad But I have DirectX 11 on Windows 7. Help anyone?! PleasE! shocked
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bib
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« Reply #23 on: January 18, 2010, 01:12:01 AM »

I get d3ddx9_42.dll is missing!  sad sad But I have DirectX 11 on Windows 7. Help anyone?! PleasE! shocked

I had the same problem. I reinstalled latest DirectX to fix it.
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Melancholyman
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« Reply #24 on: January 18, 2010, 01:18:32 AM »

I get d3ddx9_42.dll is missing!  sad sad But I have DirectX 11 on Windows 7. Help anyone?! PleasE! shocked

I had the same problem. I reinstalled latest DirectX to fix it.

Thx will try that!
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Melancholyman
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« Reply #25 on: January 18, 2010, 02:16:42 AM »

I get d3ddx9_42.dll is missing!  sad sad But I have DirectX 11 on Windows 7. Help anyone?! PleasE! shocked

I had the same problem. I reinstalled latest DirectX to fix it.

Thx that fixed it, but DAMN it's slow. Yet I have Geforce GTX 260! I guess the Aero thing in Windows might do some serious damage to the performance :S
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Isokron
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« Reply #26 on: January 18, 2010, 07:49:15 PM »

To change the shader files you can download the source and put the file mandelbulb.fx in the same folder as the exe and then modify it. Currently you only have the normal and position as input parameters to play with, anything more will need changes in the c++ code although there are two free values in the input format.

Also note that if there is an error in the file version it will use the one embedded in the exe instead which can be a bit irritating sometimes.
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cKleinhuis
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« Reply #27 on: January 18, 2010, 08:36:23 PM »

hmm, i just would like to have a runtime ( or at each start ) editable gpu script file, with the actual formula inside, and i would love
to enter some more formula types
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Timeroot
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« Reply #28 on: February 24, 2010, 02:26:44 AM »

Some optimization for the power-2 version would be pretty nice... Personally, I prefer it to all the other powers. More variety, I find.  wink
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