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Author Topic: "NODE Raytracer" for Fragmentarium  (Read 3569 times)
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eiffie
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« Reply #15 on: April 18, 2013, 05:54:17 PM »

Yeah Kali you could throw together a winning entry by tossing your old renders in the air and filming them in the order they fall smiley don't bail on us.
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Kali
Fractal Supremo
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Posts: 1138


« Reply #16 on: April 18, 2013, 06:25:04 PM »

That last image looks incredible! I'm going to try out that raytracer right now! Great work.

Thanks tryptophan. Good renders aren't automatically delivered with this tracer, though... you need to fine tune the parameters all the time... and as you will see, there are a lot of sliders to play with. Also works better with smooth surfaces... hard edges or complicated thin structures won't render with much quality.
Theres' a basic documentation included, but feel free to ask if you need some more tips.

Yeah Kali you could throw together a winning entry by tossing your old renders in the air and filming them in the order they fall smiley don't bail on us.

Well, thanks eiffie, and it's pretty much what I think I will be doing, maybe with the underwater creatures as Chris said, but as I mentioned before, I need to work on the camera movements to make a nice long video out of them.
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